Fix hostile simplemob rotation (#20900)
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@@ -1,7 +1,12 @@
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using Content.Server.NPC.HTN;
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using Content.Shared.CombatMode;
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namespace Content.Server.CombatMode;
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public sealed class CombatModeSystem : SharedCombatModeSystem
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{
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protected override bool IsNpc(EntityUid uid)
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{
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return HasComp<HTNComponent>(uid);
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}
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}
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