Make content use SWSL shaders.
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@@ -131,7 +131,12 @@ namespace Content.Client.GameObjects
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{
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if (_currentEffect != ScreenEffects.None)
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{
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_overlayManager.AddOverlay(EffectsDictionary[_currentEffect]);
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var overlay = EffectsDictionary[_currentEffect];
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if (_overlayManager.HasOverlay(overlay.ID))
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{
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return;
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}
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_overlayManager.AddOverlay(overlay);
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}
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}
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