Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality * ballin
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using Content.Shared.DoAfter;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tools.Components;
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/// <summary>
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/// This is used for entities with <see cref="ToolComponent"/> that are additionally
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/// able to modify tiles.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedToolSystem))]
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public sealed partial class ToolTileCompatibleComponent : Component
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{
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/// <summary>
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/// The time it takes to modify the tile.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan Delay = TimeSpan.FromSeconds(1);
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/// <summary>
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/// Whether or not the tile being modified must be unobstructed
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool RequiresUnobstructed = true;
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}
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[Serializable, NetSerializable]
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public sealed partial class TileToolDoAfterEvent : DoAfterEvent
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{
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public NetCoordinates Coordinates;
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public TileToolDoAfterEvent(NetCoordinates coordinates)
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{
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Coordinates = coordinates;
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}
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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