Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality * ballin
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@@ -4,7 +4,6 @@ using Content.Server.Popups;
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using Content.Server.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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@@ -13,13 +12,9 @@ namespace Content.Server.Tools
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// TODO move tool system to shared, and make it a friend of Tool Component.
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public sealed partial class ToolSystem : SharedToolSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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@@ -27,7 +22,6 @@ namespace Content.Server.Tools
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{
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base.Initialize();
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InitializeLatticeCutting();
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InitializeWelders();
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}
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