Fix physics pushing rotation bugs (#4288)

This commit is contained in:
metalgearsloth
2021-07-19 18:49:18 +10:00
committed by GitHub
parent bf493c39b7
commit 5e2cdcfd37

View File

@@ -24,17 +24,15 @@ namespace Content.Shared.Movement.EntitySystems
/// <summary>
/// Fake pushing for player collisions.
/// </summary>
private void HandleCollisionMessage(Fixture ourFixture, Fixture otherFixture, float frameTime, Manifold manifold)
private void HandleCollisionMessage(Fixture ourFixture, Fixture otherFixture, float frameTime, Vector2 worldNormal)
{
var otherBody = otherFixture.Body;
if (otherBody.BodyType != BodyType.Dynamic || !otherFixture.Hard) return;
var normal = manifold.LocalNormal;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || worldNormal == Vector2.Zero) return;
if (!ourFixture.Body.Owner.TryGetComponent(out IMobMoverComponent? mobMover) || normal == Vector2.Zero) return;
otherBody.ApplyLinearImpulse(-normal * mobMover.PushStrength * frameTime);
otherBody.ApplyLinearImpulse(-worldNormal * mobMover.PushStrength * frameTime);
}
}
}