Nuclear Grenade (#1634)
* Hello there * Change fueltank devastation range back to 0 Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -86,3 +86,33 @@
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visuals:
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- type: TimerTriggerVisualizer
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countdown_sound: /Audio/Effects/countdown.ogg
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- type: entity
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name: the nuclear option
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description: Please don't throw it, think of the children.
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parent: BaseItem
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id: NuclearGrenade
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components:
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- type: Sprite
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sprite: Objects/Weapons/Grenades/nukenade.rsi
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layers:
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- state: icon
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map: ["enum.TriggerVisualLayers.Base"]
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- type: Icon
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sprite: Objects/Weapons/Grenades/nukenade.rsi
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state: icon
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- type: Item
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size: 5
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- type: OnUseTimerTrigger
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delay: 5
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- type: Explosive
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devastationRange: 25
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heavyImpactRange: 25
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flashRange: 50
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- type: Damageable
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- type: Destructible
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thresholdvalue: 50
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- type: Appearance
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visuals:
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- type: TimerTriggerVisualizer
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countdown_sound: /Audio/Effects/countdown.ogg
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@@ -0,0 +1,25 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/icons/obj/grenade.dmi at commit 8c96d52deed1eeea28a16334eea549369d7f9974",
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"states": [
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{
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"name": "icon",
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"directions": 1,
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"delays": [
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[1.0]
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]
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},
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{
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"name": "primed",
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"directions": 1,
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"delays": [
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[0.2, 0.2]
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]
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}
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]
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}
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