Major Tesla tweaks (#23235)
* add ignore chance * twekas * add damaging and repairing * grounding rod undestructable by tesla
This commit is contained in:
@@ -1,5 +1,6 @@
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using Content.Server.Tesla.EntitySystems;
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using Content.Shared.Explosion;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Lightning.Components;
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@@ -11,6 +12,12 @@ namespace Content.Server.Lightning.Components;
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[RegisterComponent, Access(typeof(LightningSystem), typeof(LightningTargetSystem))]
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public sealed partial class LightningTargetComponent : Component
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{
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/// <summary>
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/// The probability that this target will not be ignored by a lightning strike. This is necessary for Tesla's balance.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float HitProbability = 1f;
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/// <summary>
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/// Priority level for selecting a lightning target.
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/// </summary>
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@@ -56,4 +63,10 @@ public sealed partial class LightningTargetComponent : Component
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxTileIntensity = 5f;
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/// <summary>
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/// how much structural damage the object takes from a lightning strike
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/// </summary>
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[DataField]
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public FixedPoint2 DamageFromLightning = 1;
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}
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@@ -75,16 +75,26 @@ public sealed class LightningSystem : SharedLightningSystem
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var targets = _lookup.GetComponentsInRange<LightningTargetComponent>(Transform(user).MapPosition, range).ToList();
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_random.Shuffle(targets);
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targets.Sort((x, y) => y.Priority.CompareTo(x.Priority));
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var realCount = Math.Min(targets.Count, boltCount);
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if (realCount <= 0)
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return;
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for (int i = 0; i < realCount; i++)
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//var realCount = Math.Min(targets.Count, boltCount);
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int shootedCount = 0;
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int count = -1;
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while(shootedCount < boltCount)
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{
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ShootLightning(user, targets[i].Owner, lightningPrototype);
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if (arcDepth > 0)
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count++;
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if (count >= targets.Count) { break; }
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var curTarget = targets[count];
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if (!_random.Prob(curTarget.HitProbability)) //Chance to ignore target
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continue;
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ShootLightning(user, targets[count].Owner, lightningPrototype);
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if (arcDepth - targets[count].LightningResistance > 0)
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{
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ShootRandomLightnings(targets[i].Owner, range, 1, lightningPrototype, arcDepth - targets[i].LightningResistance);
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ShootRandomLightnings(targets[count].Owner, range, 1, lightningPrototype, arcDepth - targets[count].LightningResistance);
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}
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shootedCount++;
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Lightning;
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using Content.Server.Lightning.Components;
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using Content.Shared.Damage;
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namespace Content.Server.Tesla.EntitySystems;
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@@ -9,6 +10,7 @@ namespace Content.Server.Tesla.EntitySystems;
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/// </summary>
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public sealed class LightningTargetSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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public override void Initialize()
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@@ -20,10 +22,12 @@ public sealed class LightningTargetSystem : EntitySystem
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private void OnHitByLightning(Entity<LightningTargetComponent> uid, ref HitByLightningEvent args)
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{
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DamageSpecifier damage = new();
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damage.DamageDict.Add("Structural", uid.Comp.DamageFromLightning);
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_damageable.TryChangeDamage(uid, damage, true);
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if (!uid.Comp.LightningExplode)
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return;
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if (uid.Comp.LightningExplode)
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{
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_explosionSystem.QueueExplosion(
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Transform(uid).MapPosition,
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uid.Comp.ExplosionPrototype,
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@@ -32,3 +36,4 @@ public sealed class LightningTargetSystem : EntitySystem
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canCreateVacuum: false);
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}
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}
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}
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@@ -1,6 +1,4 @@
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using Content.Server.Tesla.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Tesla.Components;
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@@ -1,9 +1,7 @@
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Tesla.Components;
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using Content.Server.Lightning;
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using Robust.Shared.Timing;
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namespace Content.Server.Tesla.EntitySystems;
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@@ -24,9 +22,9 @@ public sealed class TeslaCoilSystem : EntitySystem
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//When struck by lightning, charge the internal battery
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private void OnHitByLightning(Entity<TeslaCoilComponent> coil, ref HitByLightningEvent args)
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{
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if (!TryComp<BatteryComponent>(coil, out var batteryComponent))
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return;
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if (TryComp<BatteryComponent>(coil, out var batteryComponent))
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{
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_battery.SetCharge(coil, batteryComponent.CurrentCharge + coil.Comp.ChargeFromLightning);
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}
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}
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}
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@@ -61,9 +61,11 @@
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- type: BatteryDischarger
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activeSupplyRate: 15000
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- type: TeslaCoil
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chargeFromLightning: 1000000
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chargeFromLightning: 500000
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- type: LightningTarget
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priority: 4
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hitProbability: 0.5
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lightningResistance: 10
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lightningExplode: false
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- type: PowerNetworkBattery
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maxSupply: 1000000
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@@ -73,6 +75,33 @@
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- type: Pullable
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- type: Clickable
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- type: InteractionOutline
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- type: Damageable
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damageContainer: StructuralInorganic
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- type: ExaminableDamage
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messages: WindowMessages
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- type: Repairable
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- type: DamageVisuals
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thresholds: [8, 16, 25]
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damageDivisor: 3.333
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trackAllDamage: true
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damageOverlay:
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sprite: Structures/Power/Generation/Tesla/coil_cracks.rsi
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 225
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 2
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max: 4
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#- type: GuideHelp # To Do - add Tesla Guide
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- type: entity
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@@ -123,9 +152,38 @@
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priority: 3
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lightningResistance: 10
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lightningExplode: false
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damageFromLightning: 0
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- type: Anchorable
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- type: Rotatable
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- type: Pullable
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- type: Clickable
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- type: InteractionOutline
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- type: ExaminableDamage
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messages: WindowMessages
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- type: Repairable
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- type: Damageable
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damageContainer: StructuralInorganic
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- type: DamageVisuals
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thresholds: [8, 16, 25]
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damageDivisor: 3.333
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trackAllDamage: true
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damageOverlay:
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sprite: Structures/Power/Generation/Tesla/groundingrod_cracks.rsi
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 2
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max: 4
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#- type: GuideHelp # To Do - add Tesla Guide
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@@ -0,0 +1,14 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Created by TheShuEd (github) for Space Station 14",
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"states": [
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{"name": "DamageOverlay_8", "directions": 1},
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{"name": "DamageOverlay_16", "directions": 1},
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{"name": "DamageOverlay_25", "directions": 1}
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]
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}
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@@ -0,0 +1,14 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Created by TheShuEd (github) for Space Station 14",
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"states": [
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{"name": "DamageOverlay_8", "directions": 1},
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{"name": "DamageOverlay_16", "directions": 1},
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{"name": "DamageOverlay_25", "directions": 1}
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]
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}
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