Inline EntityManager
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Pulling;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Controllers;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -74,7 +75,7 @@ namespace Content.Server.Physics.Controllers
|
||||
// Now that's over with...
|
||||
|
||||
var pullerPosition = puller.Transform.MapPosition;
|
||||
var movingTo = pullable.MovingTo.Value.ToMap(pullable.Owner.EntityManager);
|
||||
var movingTo = pullable.MovingTo.Value.ToMap(IoCManager.Resolve<IEntityManager>());
|
||||
if (movingTo.MapId != pullerPosition.MapId)
|
||||
{
|
||||
_pullableSystem.StopMoveTo(pullable);
|
||||
|
||||
Reference in New Issue
Block a user