Improves examine for ranged weapons, magazines and ammo.
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@@ -16,11 +16,12 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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{
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[RegisterComponent]
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public sealed class AmmoBoxComponent : Component, IInteractUsing, IUse, IInteractHand, IMapInit
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public sealed class AmmoBoxComponent : Component, IInteractUsing, IUse, IInteractHand, IMapInit, IExamine
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{
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public override string Name => "AmmoBox";
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@@ -197,6 +198,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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return TryUse(eventArgs.User);
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}
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// So if you have 200 rounds in a box and that suddenly creates 200 entities you're not having a fun time
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[Verb]
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private sealed class DumpVerb : Verb<AmmoBoxComponent>
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@@ -218,5 +221,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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component.EjectContents(10);
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}
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("\nIt's a [color=white]{0}[/color] ammo box.", _caliber));
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message.AddMarkup(Loc.GetString("\nIt has [color=white]{0}[/color] out of [color=white]{1}[/color] ammo left.", AmmoLeft, _capacity));
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}
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}
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}
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