Fix emitter lock toggle (#5066)
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -20,7 +21,7 @@ namespace Content.Client.Singularity.Visualizers
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return;
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}
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if (!component.TryGetData(EmitterVisuals.Locked, out bool locked))
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if (!component.TryGetData(StorageVisuals.Locked, out bool locked))
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locked = false;
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@@ -126,9 +126,12 @@ namespace Content.Server.Lock
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return true;
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}
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/// <summary>
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/// Before locking the entity, check whether it's a locker. If is, prevent it from being locked from the inside or while it is open.
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/// </summary>
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public bool CanToggleLock(EntityUid uid, IEntity user, EntityStorageComponent? storage = null, bool quiet = true)
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{
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if (!Resolve(uid, ref storage))
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if (!Resolve(uid, ref storage, logMissing: false))
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return true;
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// Cannot lock if the entity is currently opened.
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@@ -26,7 +26,6 @@ namespace Content.Server.Singularity.Components
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[ViewVariables] public bool IsOn;
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// Whether the power switch is on AND the machine has enough power (so is actively firing)
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[ViewVariables] public bool IsPowered;
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[ViewVariables] public bool IsLocked;
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// For the "emitter fired" sound
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public const float Variation = 0.25f;
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@@ -1,10 +1,9 @@
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using System;
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using System.Threading;
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using Content.Server.Access.Components;
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using Content.Server.Access.Systems;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Projectiles.Components;
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using Content.Server.Singularity.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -27,7 +26,6 @@ namespace Content.Server.Singularity.EntitySystems
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public class EmitterSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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public override void Initialize()
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{
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@@ -35,45 +33,12 @@ namespace Content.Server.Singularity.EntitySystems
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SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
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SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<EmitterComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(EntityUid uid, EmitterComponent component, InteractUsingEvent args)
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{
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if(args.Handled) return;
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if (component.AccessReader == null)
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{
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return;
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}
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if (_accessReader.IsAllowed(component.AccessReader, args.Used.Uid))
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{
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component.IsLocked ^= true;
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if (component.IsLocked)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-lock", ("target", component.Owner)));
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-unlock", ("target", component.Owner)));
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}
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UpdateAppearance(component);
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-denied"));
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}
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args.Handled = true;
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}
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private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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if (component.IsLocked)
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if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
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return;
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@@ -252,7 +217,6 @@ namespace Content.Server.Singularity.EntitySystems
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}
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component.Appearance.SetData(EmitterVisuals.VisualState, state);
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component.Appearance.SetData(EmitterVisuals.Locked, component.IsLocked);
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}
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}
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}
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@@ -6,8 +6,7 @@ namespace Content.Shared.Singularity.Components
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[NetSerializable, Serializable]
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public enum EmitterVisuals
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{
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VisualState,
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Locked
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VisualState
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}
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[NetSerializable, Serializable]
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@@ -3,14 +3,6 @@
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# Shows when attempting to turn the emitter on or off without proper access
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comp-emitter-access-locked = The {$target} is access locked!
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# Shows when attempting to lock or unlock the emitter without proper access
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comp-emitter-access-denied = Access denied.
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# Shows when locking/unlocking the emitter
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comp-emitter-lock = You lock the {$target}.
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comp-emitter-unlock = You unlock the {$target}.
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# Shows when turning the emitter on/off
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comp-emitter-turned-on = The {$target} turns on.
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@@ -69,5 +69,7 @@
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- type: Appearance
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visuals:
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- type: EmitterVisualizer
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- type: Lock
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locked: false
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- type: AccessReader
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access: [[ "Engineering" ]]
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