Mob pull spin fix (#37256)

Angular Friction applied to Kinematic Controllers
This commit is contained in:
Princess Cheeseballs
2025-05-09 21:18:33 -07:00
committed by GitHub
parent 6d65039f3c
commit 5dbd40c9dd
2 changed files with 14 additions and 0 deletions

View File

@@ -118,8 +118,11 @@ namespace Content.Shared.Friction
// You may think you can just pass the body.LinearVelocity to the Friction function and edit it there!
// But doing so is unpredicted! And you will doom yourself to 1000 years of rubber banding!
var velocity = body.LinearVelocity;
var angVelocity = body.AngularVelocity;
_mover.Friction(0f, frameTime, friction, ref velocity);
_mover.Friction(0f, frameTime, friction, ref angVelocity);
PhysicsSystem.SetLinearVelocity(uid, velocity, body: body);
PhysicsSystem.SetAngularVelocity(uid, angVelocity, body: body);
}
}