ECS and bandaid research (#9251)

This commit is contained in:
metalgearsloth
2022-06-28 22:54:08 +10:00
committed by GitHub
parent 9b08457e52
commit 5dbb3220dd
21 changed files with 496 additions and 531 deletions

View File

@@ -70,7 +70,7 @@ namespace Content.Client.Entry
factory.DoAutoRegistrations();
factory.IgnoreMissingComponents();
factory.RegisterClass<SharedResearchConsoleComponent>();
// Do not add to these, they are legacy.
factory.RegisterClass<SharedLatheComponent>();
factory.RegisterClass<SharedSpawnPointComponent>();
factory.RegisterClass<SharedVendingMachineComponent>();
@@ -78,6 +78,7 @@ namespace Content.Client.Entry
factory.RegisterClass<SharedChemMasterComponent>();
factory.RegisterClass<SharedGravityGeneratorComponent>();
factory.RegisterClass<SharedAMEControllerComponent>();
// Do not add to the above, they are legacy
prototypes.RegisterIgnore("accent");
prototypes.RegisterIgnore("material");

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@@ -21,14 +21,14 @@ namespace Content.Client.Research
if (curState is not TechnologyDatabaseState state) return;
_technologies.Clear();
Technologies.Clear();
var protoManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var techID in state.Technologies)
{
if (!protoManager.TryIndex(techID, out TechnologyPrototype? technology)) continue;
_technologies.Add(technology);
Technologies.Add(technology);
}
OnDatabaseUpdated?.Invoke();

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@@ -1,6 +1,5 @@
using Content.Shared.Research.Components;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using static Content.Shared.Research.Components.SharedResearchClientComponent;
namespace Content.Client.Research.UI
{

View File

@@ -1,9 +1,7 @@
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Shared.Research.Components.SharedResearchConsoleComponent;
namespace Content.Client.Research.UI
{

View File

@@ -74,7 +74,7 @@ public sealed class NetworkConfiguratorSystem : EntitySystem
private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator, DeviceNetworkComponent? device = null)
{
if (!targetUid.HasValue || !Resolve(targetUid.Value, ref device))
if (!targetUid.HasValue || !Resolve(targetUid.Value, ref device, false))
return;
if (string.IsNullOrEmpty(device.Address))

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@@ -8,8 +8,10 @@ using Content.Server.Materials;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Research;
using Content.Server.Stack;
using Content.Server.UserInterface;
using Content.Shared.Research.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Player;
@@ -274,14 +276,16 @@ namespace Content.Server.Lathe
case LatheServerSelectionMessage _:
if (!TryComp(uid, out ResearchClientComponent? researchClient)) return;
researchClient.OpenUserInterface(message.Session);
IoCManager.Resolve<IEntitySystemManager>()
.GetEntitySystem<UserInterfaceSystem>()
.TryOpen(uid, ResearchClientUiKey.Key, message.Session);
break;
case LatheServerSyncMessage _:
if (!TryComp(uid, out TechnologyDatabaseComponent? database)
|| !TryComp(uid, out ProtolatheDatabaseComponent? protoDatabase)) return;
if (database.SyncWithServer())
if (IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ResearchSystem>().SyncWithServer(database))
protoDatabase.Sync();
break;

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@@ -1,96 +1,12 @@
using Content.Server.UserInterface;
using Content.Shared.Research.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
namespace Content.Server.Research.Components
namespace Content.Server.Research.Components
{
[RegisterComponent]
[Virtual]
public class ResearchClientComponent : SharedResearchClientComponent
public class ResearchClientComponent : Component
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
// TODO: Create GUI for changing RD server.
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchClientUiKey.Key);
public bool ConnectedToServer => Server != null;
[ViewVariables(VVAccess.ReadOnly)]
public ResearchServerComponent? Server { get; set; }
public bool RegisterServer(ResearchServerComponent? server)
{
var result = server != null && server.RegisterClient(this);
return result;
}
public void UnregisterFromServer()
{
Server?.UnregisterClient(this);
}
protected override void Initialize()
{
base.Initialize();
// For now it just registers on the first server it can find.
var servers = _entitySystemManager.GetEntitySystem<ResearchSystem>().Servers;
if (servers.Count > 0)
RegisterServer(servers[0]);
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void OpenUserInterface(IPlayerSession session)
{
UpdateUserInterface();
UserInterface?.Open(session);
}
public void UpdateUserInterface()
{
UserInterface?.SetState(GetNewUiState());
}
private ResearchClientBoundInterfaceState GetNewUiState()
{
var rd = _entitySystemManager.GetEntitySystem<ResearchSystem>();
return new ResearchClientBoundInterfaceState(rd.Servers.Count, rd.GetServerNames(),
rd.GetServerIds(), ConnectedToServer ? Server!.Id : -1);
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage msg)
{
switch (msg.Message)
{
case ResearchClientSyncMessage _:
UpdateUserInterface();
break;
case ResearchClientServerSelectedMessage selectedMessage:
UnregisterFromServer();
RegisterServer(_entitySystemManager.GetEntitySystem<ResearchSystem>().GetServerById(selectedMessage.ServerId));
UpdateUserInterface();
break;
case ResearchClientServerDeselectedMessage _:
UnregisterFromServer();
UpdateUserInterface();
break;
}
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
UnregisterFromServer();
}
}
}

View File

@@ -1,89 +1,5 @@
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server.Research.Components
{
[RegisterComponent]
public sealed class ResearchConsoleComponent : SharedResearchConsoleComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables] private bool Powered => !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ResearchConsoleUiKey.Key);
protected override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn<ServerUserInterfaceComponent>();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
Owner.EnsureComponent<ResearchClientComponent>();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!_entMan.TryGetComponent(Owner, out TechnologyDatabaseComponent? database))
return;
if (!_entMan.TryGetComponent(Owner, out ResearchClientComponent? client))
return;
if (!Powered)
return;
switch (message.Message)
{
case ConsoleUnlockTechnologyMessage msg:
if (!_prototypeManager.TryIndex(msg.Id, out TechnologyPrototype? tech)) break;
if (client.Server == null) break;
if (!client.Server.CanUnlockTechnology(tech)) break;
if (client.Server.UnlockTechnology(tech))
{
database.SyncWithServer();
database.Dirty();
UpdateUserInterface();
}
break;
case ConsoleServerSyncMessage _:
database.SyncWithServer();
UpdateUserInterface();
break;
case ConsoleServerSelectionMessage _:
client.OpenUserInterface(message.Session);
break;
}
}
/// <summary>
/// Method to update the user interface on the clients.
/// </summary>
public void UpdateUserInterface()
{
UserInterface?.SetState(GetNewUiState());
}
private ResearchConsoleBoundInterfaceState GetNewUiState()
{
if (!_entMan.TryGetComponent(Owner, out ResearchClientComponent? client) ||
client.Server == null)
return new ResearchConsoleBoundInterfaceState(default, default);
var points = client.ConnectedToServer ? client.Server.Point : 0;
var pointsPerSecond = client.ConnectedToServer ? client.Server.PointsPerSecond : 0;
return new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
}
}
public sealed class ResearchConsoleComponent : Component {}
}

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@@ -1,5 +1,3 @@
using Content.Server.Power.Components;
namespace Content.Server.Research.Components
{
[RegisterComponent]
@@ -9,8 +7,6 @@ namespace Content.Server.Research.Components
private int _pointsPerSecond;
[DataField("active")]
private bool _active;
private ApcPowerReceiverComponent? _powerReceiver;
[ViewVariables(VVAccess.ReadWrite)]
public int PointsPerSecond
{
@@ -24,18 +20,5 @@ namespace Content.Server.Research.Components
get => _active;
set => _active = value;
}
/// <summary>
/// Whether this can be used to produce research points.
/// </summary>
/// <remarks>If no <see cref="ApcPowerReceiverComponent"/> is found, it's assumed power is not required.</remarks>
[ViewVariables]
public bool CanProduce => Active && (_powerReceiver is null || _powerReceiver.Powered);
protected override void Initialize()
{
base.Initialize();
IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out _powerReceiver);
}
}
}

View File

@@ -1,163 +1,22 @@
using Content.Server.Power.Components;
using Content.Shared.Research.Prototypes;
namespace Content.Server.Research.Components
{
[RegisterComponent]
public sealed class ResearchServerComponent : Component
{
public static int ServerCount = 0;
[ViewVariables(VVAccess.ReadWrite)] public string ServerName => _serverName;
[DataField("servername")]
private string _serverName = "RDSERVER";
private float _timer = 0f;
public TechnologyDatabaseComponent? Database { get; private set; }
[ViewVariables(VVAccess.ReadWrite)] [DataField("points")] private int _points = 0;
[ViewVariables(VVAccess.ReadWrite)] [DataField("points")]
public int Points = 0;
[ViewVariables(VVAccess.ReadOnly)] public int Id { get; private set; }
// You could optimize research by keeping a list of unlocked recipes too.
[ViewVariables(VVAccess.ReadOnly)]
public IReadOnlyList<TechnologyPrototype>? UnlockedTechnologies => Database?.Technologies;
[ViewVariables(VVAccess.ReadOnly)]
public List<ResearchPointSourceComponent> PointSources { get; } = new();
[ViewVariables(VVAccess.ReadOnly)]
public List<ResearchClientComponent> Clients { get; } = new();
public int Point => _points;
/// <summary>
/// How many points per second this R&D server gets.
/// The value is calculated from all point sources connected to it.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public int PointsPerSecond
{
// This could be changed to PointsPerMinute quite easily for optimization.
get
{
var points = 0;
if (CanRun)
{
foreach (var source in PointSources)
{
if (source.CanProduce) points += source.PointsPerSecond;
}
}
return points;
}
}
/// <remarks>If no <see cref="ApcPowerReceiverComponent"/> is found, it's assumed power is not required.</remarks>
[ViewVariables]
public bool CanRun => _powerReceiver is null || _powerReceiver.Powered;
private ApcPowerReceiverComponent? _powerReceiver;
protected override void Initialize()
{
base.Initialize();
Id = ServerCount++;
EntitySystem.Get<ResearchSystem>()?.RegisterServer(this);
Database = Owner.EnsureComponent<TechnologyDatabaseComponent>();
IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out _powerReceiver);
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
EntitySystem.Get<ResearchSystem>()?.UnregisterServer(this);
}
public bool CanUnlockTechnology(TechnologyPrototype technology)
{
if (Database == null)
return false;
if (!Database.CanUnlockTechnology(technology) ||
_points < technology.RequiredPoints ||
Database.IsTechnologyUnlocked(technology))
return false;
return true;
}
/// <summary>
/// Unlocks a technology, but only if there are enough research points for it.
/// If there are, it subtracts the amount of points from the total.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool UnlockTechnology(TechnologyPrototype technology)
{
if (!CanUnlockTechnology(technology)) return false;
var result = Database?.UnlockTechnology(technology) ?? false;
if (result)
_points -= technology.RequiredPoints;
return result;
}
/// <summary>
/// Check whether a technology is unlocked or not.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return Database?.IsTechnologyUnlocked(technology) ?? false;
}
/// <summary>
/// Registers a remote client on this research server.
/// </summary>
/// <param name="client"></param>
/// <returns></returns>
public bool RegisterClient(ResearchClientComponent client)
{
if (client is ResearchPointSourceComponent source)
{
if (PointSources.Contains(source)) return false;
PointSources.Add(source);
source.Server = this;
return true;
}
if (Clients.Contains(client)) return false;
Clients.Add(client);
client.Server = this;
return true;
}
/// <summary>
/// Unregisters a remote client from this server.
/// </summary>
/// <param name="client"></param>
public void UnregisterClient(ResearchClientComponent client)
{
if (client is ResearchPointSourceComponent source)
{
PointSources.Remove(source);
return;
}
Clients.Remove(client);
}
public void Update(float frameTime)
{
if (!CanRun) return;
_timer += frameTime;
if (_timer < 1f) return;
_timer = 0f;
_points += PointsPerSecond;
}
}
}

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@@ -1,73 +1,7 @@
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
namespace Content.Server.Research.Components
{
[RegisterComponent]
public sealed class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
{
public override ComponentState GetComponentState()
{
return new TechnologyDatabaseState(_technologies);
}
/// <summary>
/// Synchronizes this database against other,
/// adding all technologies from the other that
/// this one doesn't have.
/// </summary>
/// <param name="otherDatabase">The other database</param>
/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
public void Sync(TechnologyDatabaseComponent otherDatabase, bool twoway = true)
{
foreach (var tech in otherDatabase.Technologies)
{
if (!IsTechnologyUnlocked(tech)) AddTechnology(tech);
}
if (twoway)
otherDatabase.Sync(this, false);
Dirty();
}
/// <summary>
/// If there's a research client component attached to the owner entity,
/// and the research client is connected to a research server, this method
/// syncs against the research server, and the server against the local database.
/// </summary>
/// <returns>Whether it could sync or not</returns>
public bool SyncWithServer()
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ResearchClientComponent? client)) return false;
if (client.Server?.Database == null) return false;
Sync(client.Server.Database);
return true;
}
/// <summary>
/// If possible, unlocks a technology on this database.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool UnlockTechnology(TechnologyPrototype technology)
{
if (!CanUnlockTechnology(technology)) return false;
AddTechnology(technology);
Dirty();
return true;
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
/// <param name="technology"></param>
public void AddTechnology(TechnologyPrototype technology)
{
_technologies.Add(technology);
}
}
public sealed class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent {}
}

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@@ -0,0 +1,87 @@
using Content.Server.Research.Components;
using Content.Shared.Research.Components;
namespace Content.Server.Research;
public sealed partial class ResearchSystem
{
private void InitializeClient()
{
SubscribeLocalEvent<ResearchClientComponent, ComponentStartup>(OnClientStartup);
SubscribeLocalEvent<ResearchClientComponent, ComponentShutdown>(OnClientShutdown);
SubscribeLocalEvent<ResearchClientComponent, BoundUIOpenedEvent>(OnClientUIOpen);
SubscribeLocalEvent<ResearchClientComponent, ResearchClientSyncMessage>(OnClientSyncMessage);
SubscribeLocalEvent<ResearchClientComponent, ResearchClientServerSelectedMessage>(OnClientSelected);
SubscribeLocalEvent<ResearchClientComponent, ResearchClientServerDeselectedMessage>(OnClientDeselected);
}
#region UI
private void OnClientDeselected(EntityUid uid, ResearchClientComponent component, ResearchClientServerDeselectedMessage args)
{
UnregisterClientServer(component);
UpdateClientInterface(component);
if (TryComp<ResearchConsoleComponent>(uid, out var console))
{
UpdateConsoleInterface(console, component);
}
}
private void OnClientSelected(EntityUid uid, ResearchClientComponent component, ResearchClientServerSelectedMessage args)
{
UnregisterClientServer(component);
RegisterClientServer(component, GetServerById(args.ServerId));
UpdateClientInterface(component);
if (TryComp<ResearchConsoleComponent>(uid, out var console))
{
UpdateConsoleInterface(console, component);
}
}
private void OnClientSyncMessage(EntityUid uid, ResearchClientComponent component, ResearchClientSyncMessage args)
{
UpdateClientInterface(component);
}
#endregion
private void OnClientStartup(EntityUid uid, ResearchClientComponent component, ComponentStartup args)
{
if (Servers.Count > 0)
RegisterClientServer(component, Servers[0]);
}
private void OnClientShutdown(EntityUid uid, ResearchClientComponent component, ComponentShutdown args)
{
UnregisterClientServer(component);
}
private void OnClientUIOpen(EntityUid uid, ResearchClientComponent component, BoundUIOpenedEvent args)
{
UpdateClientInterface(component);
}
private void UpdateClientInterface(ResearchClientComponent component)
{
var state = new ResearchClientBoundInterfaceState(Servers.Count, GetServerNames(),
GetServerIds(), component.ConnectedToServer ? component.Server!.Id : -1);
_uiSystem.GetUiOrNull(component.Owner, ResearchClientUiKey.Key)?.SetState(state);
}
private bool RegisterClientServer(ResearchClientComponent component, ResearchServerComponent? server = null)
{
if (server == null) return false;
return RegisterServerClient(server, component);
}
private void UnregisterClientServer(ResearchClientComponent component)
{
if (component.Server == null) return;
UnregisterServerClient(component.Server, component);
}
}

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@@ -0,0 +1,74 @@
using Content.Server.Power.EntitySystems;
using Content.Server.Research.Components;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Server.Player;
namespace Content.Server.Research;
public sealed partial class ResearchSystem
{
private void InitializeConsole()
{
SubscribeLocalEvent<ResearchConsoleComponent, ConsoleUnlockTechnologyMessage>(OnConsoleUnlock);
SubscribeLocalEvent<ResearchConsoleComponent, ConsoleServerSyncMessage>(OnConsoleSync);
SubscribeLocalEvent<ResearchConsoleComponent, ConsoleServerSelectionMessage>(OnConsoleSelect);
}
private void OnConsoleSelect(EntityUid uid, ResearchConsoleComponent component, ConsoleServerSelectionMessage args)
{
if (!HasComp<TechnologyDatabaseComponent>(uid) ||
!HasComp<ResearchClientComponent>(uid) ||
!this.IsPowered(uid, EntityManager))
return;
_uiSystem.TryOpen(uid, ResearchClientUiKey.Key, (IPlayerSession) args.Session);
}
private void OnConsoleSync(EntityUid uid, ResearchConsoleComponent component, ConsoleServerSyncMessage args)
{
if (!TryComp<TechnologyDatabaseComponent>(uid, out var database) ||
!HasComp<ResearchClientComponent>(uid) ||
!this.IsPowered(uid, EntityManager))
return;
SyncWithServer(database);
UpdateConsoleInterface(component);
}
private void OnConsoleUnlock(EntityUid uid, ResearchConsoleComponent component, ConsoleUnlockTechnologyMessage args)
{
if (!TryComp<TechnologyDatabaseComponent>(uid, out var database) ||
!TryComp<ResearchClientComponent>(uid, out var client) ||
!this.IsPowered(uid, EntityManager))
return;
if (!_prototypeManager.TryIndex(args.Id, out TechnologyPrototype? tech) ||
client.Server == null ||
!CanUnlockTechnology(client.Server, tech)) return;
if (!UnlockTechnology(client.Server, tech)) return;
SyncWithServer(database);
Dirty(database);
UpdateConsoleInterface(component);
}
private void UpdateConsoleInterface(ResearchConsoleComponent component, ResearchClientComponent? clientComponent = null)
{
ResearchConsoleBoundInterfaceState state;
if (!Resolve(component.Owner, ref clientComponent, false) ||
clientComponent.Server == null)
{
state = new ResearchConsoleBoundInterfaceState(default, default);
}
else
{
var points = clientComponent.ConnectedToServer ? clientComponent.Server.Points : 0;
var pointsPerSecond = clientComponent.ConnectedToServer ? PointsPerSecond(clientComponent.Server) : 0;
state = new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
}
_uiSystem.GetUiOrNull(component.Owner, ResearchConsoleUiKey.Key)?.SetState(state);
}
}

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@@ -0,0 +1,12 @@
using Content.Server.Power.EntitySystems;
using Content.Server.Research.Components;
namespace Content.Server.Research;
public sealed partial class ResearchSystem
{
public bool CanProduce(ResearchPointSourceComponent component)
{
return component.Active && this.IsPowered(component.Owner, EntityManager);
}
}

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@@ -0,0 +1,109 @@
using Content.Server.Power.EntitySystems;
using Content.Server.Research.Components;
using Content.Shared.Research.Prototypes;
namespace Content.Server.Research;
public sealed partial class ResearchSystem
{
private void InitializeServer()
{
SubscribeLocalEvent<ResearchServerComponent, ComponentStartup>(OnServerStartup);
SubscribeLocalEvent<ResearchServerComponent, ComponentShutdown>(OnServerShutdown);
}
private void OnServerShutdown(EntityUid uid, ResearchServerComponent component, ComponentShutdown args)
{
UnregisterServer(component);
}
private void OnServerStartup(EntityUid uid, ResearchServerComponent component, ComponentStartup args)
{
RegisterServer(component);
}
private bool CanRun(ResearchServerComponent component)
{
return this.IsPowered(component.Owner, EntityManager);
}
private void UpdateServer(ResearchServerComponent component, int time)
{
if (!CanRun(component)) return;
component.Points += PointsPerSecond(component) * time;
}
public bool RegisterServerClient(ResearchServerComponent component, ResearchClientComponent clientComponent)
{
// TODO: This is shit but I'm just trying to fix RND for now until it gets bulldozed
if (TryComp<ResearchPointSourceComponent>(clientComponent.Owner, out var source))
{
if (component.PointSources.Contains(source)) return false;
component.PointSources.Add(source);
source.Server = component;
}
if (component.Clients.Contains(clientComponent)) return false;
component.Clients.Add(clientComponent);
clientComponent.Server = component;
return true;
}
public void UnregisterServerClient(ResearchServerComponent component, ResearchClientComponent clientComponent)
{
if (TryComp<ResearchPointSourceComponent>(clientComponent.Owner, out var source))
{
component.PointSources.Remove(source);
}
component.Clients.Remove(clientComponent);
clientComponent.Server = null;
}
public bool IsTechnologyUnlocked(ResearchServerComponent component, TechnologyPrototype prototype,
TechnologyDatabaseComponent? databaseComponent = null)
{
if (!Resolve(component.Owner, ref databaseComponent, false)) return false;
return databaseComponent.IsTechnologyUnlocked(prototype);
}
public bool CanUnlockTechnology(ResearchServerComponent component, TechnologyPrototype technology, TechnologyDatabaseComponent? databaseComponent = null)
{
if (!Resolve(component.Owner, ref databaseComponent, false))
return false;
if (!databaseComponent.CanUnlockTechnology(technology) ||
component.Points < technology.RequiredPoints ||
IsTechnologyUnlocked(component, technology, databaseComponent))
return false;
return true;
}
public bool UnlockTechnology(ResearchServerComponent component, TechnologyPrototype prototype,
TechnologyDatabaseComponent? databaseComponent = null)
{
if (!Resolve(component.Owner, ref databaseComponent, false)) return false;
if (!CanUnlockTechnology(component, prototype, databaseComponent)) return false;
var result = UnlockTechnology(databaseComponent, prototype);
if (result)
component.Points -= prototype.RequiredPoints;
return result;
}
public int PointsPerSecond(ResearchServerComponent component)
{
var points = 0;
if (CanRun(component))
{
foreach (var source in component.PointSources)
{
if (CanProduce(source)) points += source.PointsPerSecond;
}
}
return points;
}
}

View File

@@ -0,0 +1,78 @@
using Content.Server.Research.Components;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Server.Research;
public sealed partial class ResearchSystem
{
private void InitializeTechnology()
{
SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentGetState>(OnTechnologyGetState);
}
private void OnTechnologyGetState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentGetState args)
{
args.State = new TechnologyDatabaseState(component.Technologies);
}
/// <summary>
/// Synchronizes this database against other,
/// adding all technologies from the other that
/// this one doesn't have.
/// </summary>
/// <param name="otherDatabase">The other database</param>
/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
public void Sync(TechnologyDatabaseComponent component, TechnologyDatabaseComponent otherDatabase, bool twoway = true)
{
foreach (var tech in otherDatabase.Technologies)
{
if (!component.IsTechnologyUnlocked(tech)) AddTechnology(component, tech);
}
if (twoway)
Sync(otherDatabase, component, false);
Dirty(component);
}
/// <summary>
/// If there's a research client component attached to the owner entity,
/// and the research client is connected to a research server, this method
/// syncs against the research server, and the server against the local database.
/// </summary>
/// <returns>Whether it could sync or not</returns>
public bool SyncWithServer(TechnologyDatabaseComponent component, ResearchClientComponent? clientComponent = null)
{
if (!Resolve(component.Owner, ref clientComponent, false)) return false;
if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server?.Owner, out var clientDatabase)) return false;
Sync(component, clientDatabase);
return true;
}
/// <summary>
/// If possible, unlocks a technology on this database.
/// </summary>
/// <param name="technology"></param>
/// <returns></returns>
public bool UnlockTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
{
if (!component.CanUnlockTechnology(technology)) return false;
AddTechnology(component, technology);
Dirty(component);
return true;
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
/// <param name="technology"></param>
public void AddTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
{
component.Technologies.Add(technology);
}
}

View File

@@ -1,12 +1,18 @@
using Content.Server.Research.Components;
using Content.Shared.Research.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server.Research
{
[UsedImplicitly]
public sealed class ResearchSystem : EntitySystem
public sealed partial class ResearchSystem : EntitySystem
{
private const float ResearchConsoleUIUpdateTime = 30f;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
private const int ResearchConsoleUIUpdateTime = 5;
private float _timer = ResearchConsoleUIUpdateTime;
private readonly List<ResearchServerComponent> _servers = new();
@@ -15,6 +21,10 @@ namespace Content.Server.Research
public override void Initialize()
{
base.Initialize();
InitializeClient();
InitializeConsole();
InitializeServer();
InitializeTechnology();
}
public bool RegisterServer(ResearchServerComponent server)
@@ -67,19 +77,20 @@ namespace Content.Server.Research
{
_timer += frameTime;
foreach (var server in _servers)
while (_timer > ResearchConsoleUIUpdateTime)
{
server.Update(frameTime);
}
if (_timer >= ResearchConsoleUIUpdateTime)
{
foreach (var console in EntityManager.EntityQuery<ResearchConsoleComponent>())
foreach (var server in _servers)
{
console.UpdateUserInterface();
UpdateServer(server, ResearchConsoleUIUpdateTime);
}
_timer = 0f;
foreach (var console in EntityManager.EntityQuery<ResearchConsoleComponent>())
{
if (!_uiSystem.IsUiOpen(console.Owner, ResearchConsoleUiKey.Key)) continue;
UpdateConsoleInterface(console);
}
_timer -= ResearchConsoleUIUpdateTime;
}
}
}

View File

@@ -2,68 +2,63 @@
namespace Content.Shared.Research.Components
{
[Virtual]
public class SharedResearchClientComponent : Component
/// <summary>
/// Sent to the server when the client deselects a research server.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
{
/// <summary>
/// Request that the server updates the client.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResearchClientSyncMessage : BoundUserInterfaceMessage
public ResearchClientServerDeselectedMessage()
{
public ResearchClientSyncMessage()
{
}
}
/// <summary>
/// Sent to the server when the client chooses a research server.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
{
public int ServerId;
public ResearchClientServerSelectedMessage(int serverId)
{
ServerId = serverId;
}
}
/// <summary>
/// Sent to the server when the client deselects a research server.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
{
public ResearchClientServerDeselectedMessage()
{
}
}
[NetSerializable, Serializable]
public enum ResearchClientUiKey
{
Key,
}
[Serializable, NetSerializable]
public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
{
public int ServerCount;
public string[] ServerNames;
public int[] ServerIds;
public int SelectedServerId;
public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
{
ServerCount = serverCount;
ServerNames = serverNames;
ServerIds = serverIds;
SelectedServerId = selectedServerId;
}
}
}
/// <summary>
/// Sent to the server when the client chooses a research server.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
{
public int ServerId;
public ResearchClientServerSelectedMessage(int serverId)
{
ServerId = serverId;
}
}
/// <summary>
/// Request that the server updates the client.
/// </summary>
[Serializable, NetSerializable]
public sealed class ResearchClientSyncMessage : BoundUserInterfaceMessage
{
public ResearchClientSyncMessage()
{
}
}
[NetSerializable, Serializable]
public enum ResearchClientUiKey
{
Key,
}
[Serializable, NetSerializable]
public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
{
public int ServerCount;
public string[] ServerNames;
public int[] ServerIds;
public int SelectedServerId;
public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
{
ServerCount = serverCount;
ServerNames = serverNames;
ServerIds = serverIds;
SelectedServerId = selectedServerId;
}
}
}

View File

@@ -1,54 +1,47 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Research.Components
{
[NetworkedComponent()]
[Virtual]
public class SharedResearchConsoleComponent : Component
[NetSerializable, Serializable]
public enum ResearchConsoleUiKey : byte
{
Key,
}
[NetSerializable, Serializable]
public enum ResearchConsoleUiKey
[Serializable, NetSerializable]
public sealed class ConsoleUnlockTechnologyMessage : BoundUserInterfaceMessage
{
public string Id;
public ConsoleUnlockTechnologyMessage(string id)
{
Key,
Id = id;
}
}
[Serializable, NetSerializable]
public sealed class ConsoleUnlockTechnologyMessage : BoundUserInterfaceMessage
[Serializable, NetSerializable]
public sealed class ConsoleServerSyncMessage : BoundUserInterfaceMessage
{
public ConsoleServerSyncMessage()
{}
}
[Serializable, NetSerializable]
public sealed class ConsoleServerSelectionMessage : BoundUserInterfaceMessage
{
public ConsoleServerSelectionMessage()
{}
}
[Serializable, NetSerializable]
public sealed class ResearchConsoleBoundInterfaceState : BoundUserInterfaceState
{
public int Points;
public int PointsPerSecond;
public ResearchConsoleBoundInterfaceState(int points, int pointsPerSecond)
{
public string Id;
public ConsoleUnlockTechnologyMessage(string id)
{
Id = id;
}
}
[Serializable, NetSerializable]
public sealed class ConsoleServerSyncMessage : BoundUserInterfaceMessage
{
public ConsoleServerSyncMessage()
{}
}
[Serializable, NetSerializable]
public sealed class ConsoleServerSelectionMessage : BoundUserInterfaceMessage
{
public ConsoleServerSelectionMessage()
{}
}
[Serializable, NetSerializable]
public sealed class ResearchConsoleBoundInterfaceState : BoundUserInterfaceState
{
public int Points;
public int PointsPerSecond;
public ResearchConsoleBoundInterfaceState(int points, int pointsPerSecond)
{
Points = points;
PointsPerSecond = pointsPerSecond;
}
Points = points;
PointsPerSecond = pointsPerSecond;
}
}
}

View File

@@ -11,18 +11,13 @@ namespace Content.Shared.Research.Components
{
[DataField("technologies")] private List<string> _technologyIds = new();
protected List<TechnologyPrototype> _technologies = new();
/// <summary>
/// A read-only list of unlocked technologies.
/// </summary>
public IReadOnlyList<TechnologyPrototype> Technologies => _technologies;
public List<TechnologyPrototype> Technologies = new();
void ISerializationHooks.BeforeSerialization()
{
var techIds = new List<string>();
foreach (var tech in _technologies)
foreach (var tech in Technologies)
{
techIds.Add(tech.ID);
}
@@ -38,7 +33,7 @@ namespace Content.Shared.Research.Components
{
if (prototypeManager.TryIndex(id, out TechnologyPrototype? tech))
{
_technologies.Add(tech);
Technologies.Add(tech);
}
}
}
@@ -61,7 +56,7 @@ namespace Content.Shared.Research.Components
{
List<string> techIds = new List<string>();
foreach (var tech in _technologies)
foreach (var tech in Technologies)
{
techIds.Add(tech.ID);
}
@@ -76,7 +71,7 @@ namespace Content.Shared.Research.Components
/// <returns>Whether it is unlocked or not</returns>
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
{
return _technologies.Contains(technology);
return Technologies.Contains(technology);
}
/// <summary>

View File

@@ -48,6 +48,7 @@
- state: rndpointsource
shader: unshaded
map: ["enum.PowerDeviceVisualLayers.Powered"]
- type: ResearchClient
- type: ResearchPointSource
pointspersecond: 100
active: true