ECS and bandaid research (#9251)
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78
Content.Server/Research/Systems/ResearchSystem.Technology.cs
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78
Content.Server/Research/Systems/ResearchSystem.Technology.cs
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using Content.Server.Research.Components;
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using Content.Shared.Research.Components;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Server.Research;
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public sealed partial class ResearchSystem
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{
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private void InitializeTechnology()
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{
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SubscribeLocalEvent<TechnologyDatabaseComponent, ComponentGetState>(OnTechnologyGetState);
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}
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private void OnTechnologyGetState(EntityUid uid, TechnologyDatabaseComponent component, ref ComponentGetState args)
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{
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args.State = new TechnologyDatabaseState(component.Technologies);
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}
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/// <summary>
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/// Synchronizes this database against other,
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/// adding all technologies from the other that
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/// this one doesn't have.
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/// </summary>
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/// <param name="otherDatabase">The other database</param>
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/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
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public void Sync(TechnologyDatabaseComponent component, TechnologyDatabaseComponent otherDatabase, bool twoway = true)
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{
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foreach (var tech in otherDatabase.Technologies)
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{
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if (!component.IsTechnologyUnlocked(tech)) AddTechnology(component, tech);
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}
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if (twoway)
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Sync(otherDatabase, component, false);
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Dirty(component);
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}
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/// <summary>
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/// If there's a research client component attached to the owner entity,
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/// and the research client is connected to a research server, this method
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/// syncs against the research server, and the server against the local database.
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/// </summary>
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/// <returns>Whether it could sync or not</returns>
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public bool SyncWithServer(TechnologyDatabaseComponent component, ResearchClientComponent? clientComponent = null)
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{
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if (!Resolve(component.Owner, ref clientComponent, false)) return false;
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if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server?.Owner, out var clientDatabase)) return false;
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Sync(component, clientDatabase);
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return true;
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}
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/// <summary>
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/// If possible, unlocks a technology on this database.
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/// </summary>
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/// <param name="technology"></param>
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/// <returns></returns>
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public bool UnlockTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
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{
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if (!component.CanUnlockTechnology(technology)) return false;
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AddTechnology(component, technology);
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Dirty(component);
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return true;
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}
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/// <summary>
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/// Adds a technology to the database without checking if it could be unlocked.
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/// </summary>
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/// <param name="technology"></param>
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public void AddTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
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{
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component.Technologies.Add(technology);
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}
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}
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