Add sound effect to machine panel opening/closing
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@@ -286,14 +286,30 @@ namespace Content.Server.GameObjects.Components
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bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>()) return false;
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if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>())
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{
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return false;
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}
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IsPanelOpen = !IsPanelOpen;
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IoCManager.Resolve<IEntitySystemManager>()
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.GetEntitySystem<AudioSystem>()
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.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg");
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return true;
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}
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void IExamine.Examine(FormattedMessage message)
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{
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message.AddText($"The maintenance panel is {(IsPanelOpen ? "open" : "closed")}.");
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var loc = IoCManager.Resolve<ILocalizationManager>();
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message.AddText(loc.GetString("The "));
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message.PushColor(Color.LightGray);
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message.AddText(loc.GetString("maintenance panel"));
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message.Pop();
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message.AddText(loc.GetString(" is "));
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message.PushColor(IsPanelOpen ? Color.DarkGreen : Color.DarkRed);
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message.AddText(loc.GetString(IsPanelOpen ? "open" : "closed"));
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message.Pop();
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message.AddText(".");
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}
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public void SetStatus(object statusIdentifier, string newMessage)
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