Suspicion on the Space Station gamemode (#849)
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@@ -118,9 +118,17 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (!ShowExamineInfo)
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return;
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var dead = false;
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if(Owner.TryGetComponent<SpeciesComponent>(out var species))
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if (species.CurrentDamageState is DeadState)
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dead = true;
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// TODO: Use gendered pronouns depending on the entity
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if(!HasMind)
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message.AddMarkup($"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]");
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message.AddMarkup(!dead
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? $"[color=red]They are totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.[/color]"
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: $"[color=purple]Their soul has departed.[/color]");
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else if(Mind.Session == null)
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message.AddMarkup("[color=yellow]They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.[/color]");
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}
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@@ -177,7 +177,7 @@ namespace Content.Server.GameObjects
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currentstate = threshold;
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EntityEventArgs toRaise = new MobDamageStateChangedMessage(this);
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var toRaise = new MobDamageStateChangedMessage(this);
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, toRaise);
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}
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@@ -1,11 +1,14 @@
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namespace Content.Server.GameTicking
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using System.Collections.Generic;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.GameTicking
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{
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/// <summary>
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/// A round-start setup preset, such as which antagonists to spawn.
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/// </summary>
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public abstract class GamePreset
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{
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public abstract void Start();
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public abstract bool Start(IReadOnlyList<IPlayerSession> players);
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public virtual string ModeTitle => "Sandbox";
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public virtual string Description => "Secret!";
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}
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@@ -1,5 +1,7 @@
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using Content.Server.GameTicking.GameRules;
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using System.Collections.Generic;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.GamePresets
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@@ -10,9 +12,10 @@ namespace Content.Server.GameTicking.GamePresets
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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public override void Start()
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
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{
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_gameTicker.AddGameRule<RuleDeathMatch>();
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return true;
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}
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public override string ModeTitle => "Deathmatch";
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@@ -1,4 +1,6 @@
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using Content.Server.Sandbox;
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using System.Collections.Generic;
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using Content.Server.Sandbox;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.GamePresets
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@@ -9,9 +11,10 @@ namespace Content.Server.GameTicking.GamePresets
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[Dependency] private readonly ISandboxManager _sandboxManager;
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#pragma warning restore 649
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public override void Start()
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
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{
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_sandboxManager.IsSandboxEnabled = true;
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return true;
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}
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public override string ModeTitle => "Sandbox";
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63
Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
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63
Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
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@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Server.Sandbox;
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using NFluidsynth;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Logger = Robust.Shared.Log.Logger;
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namespace Content.Server.GameTicking.GamePresets
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{
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public class PresetSuspicion : GamePreset
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{
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#pragma warning disable 649
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[Dependency] private readonly ISandboxManager _sandboxManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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public int MinPlayers { get; set; } = 5;
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public int MinTraitors { get; set; } = 2;
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public int PlayersPerTraitor { get; set; } = 5;
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
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{
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if (readyPlayers.Count < MinPlayers)
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{
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_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
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return false;
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}
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var list = new List<IPlayerSession>(readyPlayers);
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var numTraitors = Math.Max(readyPlayers.Count() % PlayersPerTraitor, MinTraitors);
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for (var i = 0; i < numTraitors; i++)
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{
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var traitor = _random.PickAndTake(list);
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var mind = traitor.Data.ContentData().Mind;
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mind.AddRole(new SuspicionTraitorRole(mind));
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}
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foreach (var player in list)
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{
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var mind = player.Data.ContentData().Mind;
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mind.AddRole(new SuspicionInnocentRole(mind));
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}
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_gameTicker.AddGameRule<RuleSuspicion>();
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return true;
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}
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public override string ModeTitle => "Suspicion";
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public override string Description => "Suspicion on the Space Station. There are traitors on board... Can you kill them before they kill you?";
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}
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}
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122
Content.Server/GameTicking/GameRules/RuleSuspicion.cs
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122
Content.Server/GameTicking/GameRules/RuleSuspicion.cs
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@@ -0,0 +1,122 @@
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using System;
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using System.Threading;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using NFluidsynth;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Logger = Robust.Shared.Log.Logger;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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/// <summary>
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/// Simple GameRule that will do a free-for-all death match.
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/// Kill everybody else to win.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!");
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_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
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Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
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}
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private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
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{
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var owner = message.Species.Owner;
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if (!(message.Species.CurrentDamageState is DeadState))
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return;
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if (!owner.TryGetComponent<MindComponent>(out var mind))
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return;
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if (!mind.HasMind)
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return;
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message.Species.Owner.Description +=
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mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
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}
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public override void Removed()
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{
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base.Removed();
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_checkTimerCancel.Cancel();
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}
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private void _checkWinConditions()
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{
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var traitorsAlive = 0;
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var innocentsAlive = 0;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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{
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if (playerSession.AttachedEntity == null
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|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
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{
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continue;
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}
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if (!species.CurrentDamageState.IsConscious)
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{
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continue;
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}
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if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
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traitorsAlive++;
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else
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innocentsAlive++;
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}
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if ((innocentsAlive + traitorsAlive) == 0)
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{
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_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
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EndRound();
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}
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else if (traitorsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win.");
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EndRound();
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}
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else if (innocentsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win.");
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EndRound();
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}
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}
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private void EndRound()
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{
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_gameTicker.EndRound();
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_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
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_checkTimerCancel.Cancel();
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Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
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}
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}
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}
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@@ -104,7 +104,8 @@ namespace Content.Server.GameTicking
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_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.defaultpreset", "Sandbox", CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
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_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
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@@ -181,11 +182,6 @@ namespace Content.Server.GameTicking
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SendServerMessage("The round is starting now...");
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RunLevel = GameRunLevel.InRound;
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var preset = MakeGamePreset();
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preset.Start();
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List<IPlayerSession> readyPlayers;
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if (LobbyEnabled)
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{
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@@ -196,6 +192,8 @@ namespace Content.Server.GameTicking
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readyPlayers = _playersInLobby.Keys.ToList();
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}
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RunLevel = GameRunLevel.InRound;
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// Get the profiles for each player for easier lookup.
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var profiles = readyPlayers.ToDictionary(p => p, GetPlayerProfile);
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@@ -222,6 +220,18 @@ namespace Content.Server.GameTicking
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SpawnPlayer(player, job, false);
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}
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// Time to start the preset.
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var preset = MakeGamePreset();
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if (!preset.Start(assignedJobs.Keys.ToList()))
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{
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SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
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var newPreset = MakeGamePreset();
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_chatManager.DispatchServerAnnouncement($"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
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if(!newPreset.Start(readyPlayers))
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throw new ApplicationException("Fallback preset failed to start!");
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}
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_roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime;
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_sendStatusToAll();
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}
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@@ -255,15 +265,16 @@ namespace Content.Server.GameTicking
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var listOfPlayerInfo = new List<RoundEndPlayerInfo>();
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foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name))
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{
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if(ply.AttachedEntity.TryGetComponent<MindComponent>(out var mindComponent)
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&& mindComponent.HasMind)
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var mind = ply.ContentData().Mind;
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if(mind != null)
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{
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var antag = mind.AllRoles.Any(role => role.Antag);
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var playerEndRoundInfo = new RoundEndPlayerInfo()
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{
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PlayerOOCName = ply.Name,
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PlayerICName = mindComponent.Mind.CurrentEntity.Name,
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Role = mindComponent.Mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
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Antag = false
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PlayerICName = mind.CurrentEntity.Name,
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Role = antag ? mind.AllRoles.First(role => role.Antag).Name : mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
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Antag = antag
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};
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listOfPlayerInfo.Add(playerEndRoundInfo);
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}
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@@ -339,6 +350,7 @@ namespace Content.Server.GameTicking
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{
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"Sandbox" => typeof(PresetSandbox),
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"DeathMatch" => typeof(PresetDeathMatch),
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"Suspicion" => typeof(PresetSuspicion),
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_ => throw new NotSupportedException()
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});
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@@ -1,12 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Players;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Mobs
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@@ -130,6 +133,13 @@ namespace Content.Server.Mobs
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_roles.Remove(role);
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}
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public bool HasRole<T>() where T : Role
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{
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var t = typeof(T);
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return _roles.Any(role => role.GetType() == t);
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}
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/// <summary>
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/// Transfer this mind's control over to a new entity.
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/// </summary>
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@@ -1,6 +1,9 @@
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// Hey look,
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// Antag Datums.
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Utility;
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namespace Content.Server.Mobs
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{
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/// <summary>
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@@ -20,6 +23,11 @@ namespace Content.Server.Mobs
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// Whether this role should be considered antagonistic or not.
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/// </summary>
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public abstract bool Antag { get; }
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protected Role(Mind mind)
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{
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Mind = mind;
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@@ -11,8 +11,9 @@ namespace Content.Server.Mobs.Roles
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public JobPrototype Prototype { get; }
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public override string Name { get; }
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public override bool Antag => false;
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public String StartingGear => Prototype.StartingGear;
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public string StartingGear => Prototype.StartingGear;
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public Job(Mind mind, JobPrototype jobPrototype) : base(mind)
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{
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@@ -25,9 +26,7 @@ namespace Content.Server.Mobs.Roles
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base.Greet();
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var chat = IoCManager.Resolve<IChatManager>();
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chat.DispatchServerMessage(
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Mind.Session,
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String.Format("You're a new {0}. Do your best!", Name));
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chat.DispatchServerMessage(Mind.Session, $"You're a new {Name}. Do your best!");
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}
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}
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25
Content.Server/Mobs/Roles/SuspicionInnocentRole.cs
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25
Content.Server/Mobs/Roles/SuspicionInnocentRole.cs
Normal file
@@ -0,0 +1,25 @@
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using Content.Server.GameObjects;
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using Content.Server.Interfaces.Chat;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.Mobs.Roles
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{
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public class SuspicionInnocentRole : Role
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{
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public SuspicionInnocentRole(Mind mind) : base(mind)
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{
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}
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public override string Name => "Innocent";
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public override bool Antag => false;
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public override void Greet()
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{
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base.Greet();
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var chat = IoCManager.Resolve<IChatManager>();
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chat.DispatchServerMessage(Mind.Session, "You're an innocent!");
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}
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}
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}
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25
Content.Server/Mobs/Roles/SuspicionTraitorRole.cs
Normal file
25
Content.Server/Mobs/Roles/SuspicionTraitorRole.cs
Normal file
@@ -0,0 +1,25 @@
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using Content.Server.GameObjects;
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using Content.Server.Interfaces.Chat;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.Mobs.Roles
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{
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public sealed class SuspicionTraitorRole : Role
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{
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public SuspicionTraitorRole(Mind mind) : base(mind)
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{
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}
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public override string Name => "Traitor";
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public override bool Antag => true;
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public override void Greet()
|
||||
{
|
||||
base.Greet();
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.DispatchServerMessage(Mind.Session, "You're a traitor!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Mobs.Roles
|
||||
{
|
||||
public sealed class Traitor : Role
|
||||
{
|
||||
public Traitor(Mind mind) : base(mind)
|
||||
{
|
||||
}
|
||||
|
||||
public override string Name => "Traitor";
|
||||
|
||||
public override void Greet()
|
||||
{
|
||||
base.Greet();
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.DispatchServerMessage(
|
||||
Mind.Session,
|
||||
"You're a traitor. Go fuck something up. Or something. I don't care to be honest.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -138,7 +138,7 @@ namespace Content.Shared
|
||||
|
||||
public string GamemodeTitle;
|
||||
public TimeSpan RoundDuration;
|
||||
|
||||
|
||||
|
||||
public uint PlayerCount;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user