Content changes for engine delta-state PR (#28134)

* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests
This commit is contained in:
Leon Friedrich
2024-05-24 16:08:23 +12:00
committed by GitHub
parent 8a95cb186c
commit 5d50467466
8 changed files with 129 additions and 120 deletions

View File

@@ -14,27 +14,40 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
private void OnHandleState(EntityUid uid, NavMapComponent component, ref ComponentHandleState args)
{
if (args.Current is not NavMapComponentState state)
return;
Dictionary<Vector2i, int[]> modifiedChunks;
Dictionary<NetEntity, NavMapBeacon> beacons;
if (!state.FullState)
switch (args.Current)
{
foreach (var index in component.Chunks.Keys)
case NavMapDeltaState delta:
{
if (!state.AllChunks!.Contains(index))
component.Chunks.Remove(index);
modifiedChunks = delta.ModifiedChunks;
beacons = delta.Beacons;
foreach (var index in component.Chunks.Keys)
{
if (!delta.AllChunks!.Contains(index))
component.Chunks.Remove(index);
}
break;
}
}
else
{
foreach (var index in component.Chunks.Keys)
case NavMapState state:
{
if (!state.Chunks.ContainsKey(index))
component.Chunks.Remove(index);
modifiedChunks = state.Chunks;
beacons = state.Beacons;
foreach (var index in component.Chunks.Keys)
{
if (!state.Chunks.ContainsKey(index))
component.Chunks.Remove(index);
}
break;
}
default:
return;
}
foreach (var (origin, chunk) in state.Chunks)
foreach (var (origin, chunk) in modifiedChunks)
{
var newChunk = new NavMapChunk(origin);
Array.Copy(chunk, newChunk.TileData, chunk.Length);
@@ -42,7 +55,7 @@ public sealed partial class NavMapSystem : SharedNavMapSystem
}
component.Beacons.Clear();
foreach (var (nuid, beacon) in state.Beacons)
foreach (var (nuid, beacon) in beacons)
{
component.Beacons[nuid] = beacon;
}