Adds signal control to portable generators (#24157)

* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
SpeltIncorrectyl
2024-01-29 14:56:29 +00:00
committed by GitHub
parent 7bd22762ff
commit 5d2ddc0d8b
8 changed files with 240 additions and 7 deletions

View File

@@ -135,6 +135,14 @@ public sealed partial class GeneratorWindow : FancyWindow
private bool TryGetStartProgress(out float progress) private bool TryGetStartProgress(out float progress)
{ {
// Try to check progress of auto-revving first
if (_entityManager.TryGetComponent<ActiveGeneratorRevvingComponent>(_entity, out var activeGeneratorRevvingComponent) && _entityManager.TryGetComponent<PortableGeneratorComponent>(_entity, out var portableGeneratorComponent))
{
var calculatedProgress = activeGeneratorRevvingComponent.CurrentTime / portableGeneratorComponent.StartTime;
progress = (float) calculatedProgress;
return true;
}
var doAfterSystem = _entityManager.EntitySysManager.GetEntitySystem<DoAfterSystem>(); var doAfterSystem = _entityManager.EntitySysManager.GetEntitySystem<DoAfterSystem>();
return doAfterSystem.TryFindActiveDoAfter<GeneratorStartedEvent>(_entity, out _, out _, out progress); return doAfterSystem.TryFindActiveDoAfter<GeneratorStartedEvent>(_entity, out _, out _, out progress);
} }

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@@ -0,0 +1,29 @@
using Content.Shared.DeviceLinking;
using Robust.Shared.Prototypes;
namespace Content.Server.Power.Generator;
/// <summary>
/// When attached to an entity with <see cref="FuelGeneratorComponent"/> it will allow the signal network to exert control over the generator.
/// </summary>
[RegisterComponent]
public sealed partial class GeneratorSignalControlComponent: Component
{
/// <summary>
/// The port that should be invoked when turning the generator on.
/// </summary>
[DataField]
public ProtoId<SinkPortPrototype> OnPort = "On";
/// <summary>
/// The port that should be invoked when turning the generator off.
/// </summary>
[DataField]
public ProtoId<SinkPortPrototype> OffPort = "Off";
/// <summary>
/// The port that should be invoked when toggling the generator.
/// </summary>
[DataField]
public ProtoId<SinkPortPrototype> TogglePort = "Toggle";
}

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@@ -0,0 +1,48 @@
using System.ComponentModel;
using Content.Server.DeviceLinking.Events;
using Content.Shared.Power.Generator;
namespace Content.Server.Power.Generator;
public sealed class GeneratorSignalControlSystem: EntitySystem
{
[Dependency] private readonly GeneratorSystem _generator = default!;
[Dependency] private readonly ActiveGeneratorRevvingSystem _revving = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GeneratorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
}
/// <summary>
/// Change the state of the generator depending on what signal is sent.
/// </summary>
private void OnSignalReceived(EntityUid uid, GeneratorSignalControlComponent component, SignalReceivedEvent args)
{
if (!TryComp<FuelGeneratorComponent>(uid, out var generator))
return;
if (args.Port == component.OnPort)
{
_revving.StartAutoRevving(uid);
}
else if (args.Port == component.OffPort)
{
_generator.SetFuelGeneratorOn(uid, false, generator);
_revving.StopAutoRevving(uid);
}
else if (args.Port == component.TogglePort)
{
if (generator.On)
{
_generator.SetFuelGeneratorOn(uid, false, generator);
_revving.StopAutoRevving(uid);
}
else
{
_revving.StartAutoRevving(uid);
}
}
}
}

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@@ -27,6 +27,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly GeneratorSystem _generator = default!; [Dependency] private readonly GeneratorSystem _generator = default!;
[Dependency] private readonly PowerSwitchableSystem _switchable = default!; [Dependency] private readonly PowerSwitchableSystem _switchable = default!;
[Dependency] private readonly ActiveGeneratorRevvingSystem _revving = default!;
[Dependency] private readonly PowerNetSystem _powerNet = default!; [Dependency] private readonly PowerNetSystem _powerNet = default!;
public override void Initialize() public override void Initialize()
@@ -38,7 +39,8 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
UpdatesAfter.Add(typeof(PowerNetSystem)); UpdatesAfter.Add(typeof(PowerNetSystem));
SubscribeLocalEvent<PortableGeneratorComponent, GetVerbsEvent<AlternativeVerb>>(GetAlternativeVerb); SubscribeLocalEvent<PortableGeneratorComponent, GetVerbsEvent<AlternativeVerb>>(GetAlternativeVerb);
SubscribeLocalEvent<PortableGeneratorComponent, GeneratorStartedEvent>(GeneratorTugged); SubscribeLocalEvent<PortableGeneratorComponent, GeneratorStartedEvent>(OnGeneratorStarted);
SubscribeLocalEvent<PortableGeneratorComponent, AutoGeneratorStartedEvent>(OnAutoGeneratorStarted);
SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage); SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage);
SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage); SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage);
SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage); SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage);
@@ -92,9 +94,30 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
_generator.SetFuelGeneratorOn(uid, false); _generator.SetFuelGeneratorOn(uid, false);
} }
private void GeneratorTugged(EntityUid uid, PortableGeneratorComponent component, GeneratorStartedEvent args) private void OnGeneratorStarted(EntityUid uid, PortableGeneratorComponent component, GeneratorStartedEvent args)
{ {
if (args.Cancelled || !Transform(uid).Anchored) if (args.Cancelled)
return;
GeneratorTugged(uid, component, args.User, out args.Repeat);
}
private void OnAutoGeneratorStarted(EntityUid uid, PortableGeneratorComponent component, ref AutoGeneratorStartedEvent args)
{
GeneratorTugged(uid, component, null, out var repeat);
// restart the auto rev if it should be repeated
if (repeat)
_revving.StartAutoRevving(uid);
else
args.Started = true;
}
private void GeneratorTugged(EntityUid uid, PortableGeneratorComponent component, EntityUid? user, out bool repeat)
{
repeat = false;
if (!Transform(uid).Anchored)
return; return;
var fuelGenerator = Comp<FuelGeneratorComponent>(uid); var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
@@ -107,14 +130,23 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
if (!clogged && !empty && _random.Prob(component.StartChance)) if (!clogged && !empty && _random.Prob(component.StartChance))
{ {
_popup.PopupEntity(Loc.GetString("portable-generator-start-success"), uid, args.User);
_generator.SetFuelGeneratorOn(uid, true, fuelGenerator); _generator.SetFuelGeneratorOn(uid, true, fuelGenerator);
if (user is null)
return;
_popup.PopupEntity(Loc.GetString("portable-generator-start-success"), uid, user.Value);
} }
else else
{ {
_popup.PopupEntity(Loc.GetString("portable-generator-start-fail"), uid, args.User); // try again bozo
// Try again bozo repeat = true;
args.Repeat = true;
if (user is null)
return;
_popup.PopupEntity(Loc.GetString("portable-generator-start-fail"), uid, user.Value);
} }
} }

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@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Power.Generator;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveGeneratorRevvingComponent: Component
{
[DataField, ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
public TimeSpan CurrentTime = TimeSpan.Zero;
}

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@@ -0,0 +1,86 @@
using Content.Shared.DoAfter;
namespace Content.Shared.Power.Generator;
public sealed class ActiveGeneratorRevvingSystem: EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly EntityManager _entity = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActiveGeneratorRevvingComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
}
/// <summary>
/// Handles the AnchorStateChangedEvent to stop auto-revving when unanchored.
/// </summary>
private void OnAnchorStateChanged(EntityUid uid, ActiveGeneratorRevvingComponent component, AnchorStateChangedEvent args)
{
if (!args.Anchored)
StopAutoRevving(uid);
}
/// <summary>
/// Start revving a generator entity automatically, without another entity doing a do-after.
/// Used for remotely activating a generator.
/// </summary>
/// <param name="uid">Uid of the generator entity.</param>
/// <param name="component">ActiveGeneratorRevvingComponent of the generator entity.</param>
public void StartAutoRevving(EntityUid uid, ActiveGeneratorRevvingComponent? component = null)
{
if (Resolve(uid, ref component))
{
// reset the revving
component.CurrentTime = TimeSpan.FromSeconds(0);
return;
}
AddComp(uid, new ActiveGeneratorRevvingComponent());
}
/// <summary>
/// Stop revving a generator entity.
/// </summary>
/// <param name="uid">Uid of the generator entity.</param>
/// <returns>True if the auto-revving was cancelled, false if it was never revving in the first place.</returns>
public bool StopAutoRevving(EntityUid uid)
{
return RemComp<ActiveGeneratorRevvingComponent>(uid);
}
/// <summary>
/// Raise an event on a generator entity to start it.
/// </summary>
/// <remarks>This is not the same as revving it, when this is called the generator will start producing power.</remarks>
/// <param name="uid">Uid of the generator entity.</param>
/// <returns>True if the generator was successfully started, false otherwise.</returns>
private bool StartGenerator(EntityUid uid)
{
var ev = new AutoGeneratorStartedEvent();
RaiseLocalEvent(uid, ref ev);
return ev.Started;
}
/// <summary>
/// Updates the timers on ActiveGeneratorRevvingComponent(s), and stops them when they are finished.
/// </summary>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveGeneratorRevvingComponent, PortableGeneratorComponent>();
while (query.MoveNext(out var uid, out var activeGeneratorRevvingComponent, out var portableGeneratorComponent))
{
activeGeneratorRevvingComponent.CurrentTime += TimeSpan.FromSeconds(frameTime);
Dirty(uid, activeGeneratorRevvingComponent);
if (activeGeneratorRevvingComponent.CurrentTime < portableGeneratorComponent.StartTime)
continue;
if (StartGenerator(uid))
StopAutoRevving(uid);
}
}
}

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@@ -23,3 +23,12 @@ public sealed partial class GeneratorStartedEvent : DoAfterEvent
return this; return this;
} }
} }
/// <summary>
/// Used to start a portable generator. This is like <see cref="GeneratorStartedEvent"/> except it isn't a do-after.
/// </summary>
[ByRefEvent]
public sealed partial class AutoGeneratorStartedEvent
{
public bool Started = false;
}

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@@ -90,6 +90,17 @@
supplyRampRate: 500 supplyRampRate: 500
supplyRampTolerance: 500 supplyRampTolerance: 500
enabled: false enabled: false
- type: DeviceLinkSink
ports:
- On
- Off
- Toggle
- type: GeneratorSignalControl
- type: DeviceNetwork
deviceNetId: Wireless
receiveFrequencyId: BasicDevice
- type: WirelessNetworkConnection
range: 200
- type: entity - type: entity
abstract: true abstract: true