Adds signal control to portable generators (#24157)

* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
SpeltIncorrectyl
2024-01-29 14:56:29 +00:00
committed by GitHub
parent 7bd22762ff
commit 5d2ddc0d8b
8 changed files with 240 additions and 7 deletions

View File

@@ -0,0 +1,10 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Power.Generator;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveGeneratorRevvingComponent: Component
{
[DataField, ViewVariables(VVAccess.ReadOnly), AutoNetworkedField]
public TimeSpan CurrentTime = TimeSpan.Zero;
}