Update MainMenu.cs to use ISawmill (#29988)
* Update MainMenu.cs to use ISawmill * Update * Error
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@@ -25,6 +25,9 @@ namespace Content.Client.MainMenu
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[Dependency] private readonly IGameController _controllerProxy = default!;
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[Dependency] private readonly IGameController _controllerProxy = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private ISawmill _sawmill = default!;
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private MainMenuControl _mainMenuControl = default!;
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private MainMenuControl _mainMenuControl = default!;
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private bool _isConnecting;
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private bool _isConnecting;
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@@ -35,6 +38,8 @@ namespace Content.Client.MainMenu
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/// <inheritdoc />
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/// <inheritdoc />
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protected override void Startup()
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protected override void Startup()
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{
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{
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_sawmill = _logManager.GetSawmill("mainmenu");
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_mainMenuControl = new MainMenuControl(_resourceCache, _configurationManager);
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_mainMenuControl = new MainMenuControl(_resourceCache, _configurationManager);
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_userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
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_userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
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@@ -116,7 +121,7 @@ namespace Content.Client.MainMenu
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catch (ArgumentException e)
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catch (ArgumentException e)
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{
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{
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_userInterfaceManager.Popup($"Unable to connect: {e.Message}", "Connection error.");
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_userInterfaceManager.Popup($"Unable to connect: {e.Message}", "Connection error.");
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Logger.Warning(e.ToString());
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_sawmill.Warning(e.ToString());
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_netManager.ConnectFailed -= _onConnectFailed;
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_netManager.ConnectFailed -= _onConnectFailed;
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_setConnectingState(false);
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_setConnectingState(false);
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}
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}
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