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@@ -37,7 +37,7 @@ namespace Content.Shared.StatusEffect
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// if we're past the end point of the effect
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if (_gameTiming.CurTime > state.Value.Cooldown.Item2)
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{
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TryRemoveStatusEffect(status.Owner.Uid, state.Key, status);
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TryRemoveStatusEffect(status.Owner, state.Key, status);
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}
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}
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}
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