Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -67,7 +67,7 @@ namespace Content.Shared.Movement
{
var (walkDir, sprintDir) = mover.VelocityDir;
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner.Uid);
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner);
var parentRotation = transform.Parent!.WorldRotation;
// Regular movement.
@@ -105,7 +105,7 @@ namespace Content.Shared.Movement
}
UsedMobMovement[mover.OwnerUid] = true;
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner.Uid);
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(mover.Owner);
var weightless = mover.Owner.IsWeightless(physicsComponent, mapManager: _mapManager, entityManager: _entityManager);
var (walkDir, sprintDir) = mover.VelocityDir;
@@ -164,9 +164,9 @@ namespace Content.Shared.Movement
protected bool UseMobMovement(PhysicsComponent body)
{
return body.BodyStatus == BodyStatus.OnGround &&
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner.Uid) &&
IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(body.Owner) &&
// If we're being pulled then don't mess with our velocity.
(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner.Uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
(!IoCManager.Resolve<IEntityManager>().TryGetComponent(body.Owner, out SharedPullableComponent? pullable) || !pullable.BeingPulled) &&
_blocker.CanMove(body.OwnerUid);
}
@@ -186,7 +186,7 @@ namespace Content.Shared.Movement
!otherCollider.CanCollide ||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner.Uid, out SharedPullableComponent? pullable) && pullable.BeingPulled))
(IoCManager.Resolve<IEntityManager>().TryGetComponent(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
{
continue;
}