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@@ -44,7 +44,7 @@ namespace Content.Server.Singularity.EntitySystems
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return;
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner.Uid, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
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{
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if (!component.IsOn)
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{
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@@ -166,9 +166,9 @@ namespace Content.Server.Singularity.EntitySystems
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private void Fire(EmitterComponent component)
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{
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var projectile = IoCManager.Resolve<IEntityManager>().SpawnEntity(component.BoltType, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner.Uid).Coordinates);
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var projectile = IoCManager.Resolve<IEntityManager>().SpawnEntity(component.BoltType, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Coordinates);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(projectile.Uid, out var physicsComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(projectile, out var physicsComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
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return;
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@@ -176,7 +176,7 @@ namespace Content.Server.Singularity.EntitySystems
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physicsComponent.BodyStatus = BodyStatus.InAir;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ProjectileComponent?>(projectile.Uid, out var projectileComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ProjectileComponent?>(projectile, out var projectileComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
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return;
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@@ -185,11 +185,11 @@ namespace Content.Server.Singularity.EntitySystems
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projectileComponent.IgnoreEntity(component.Owner);
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physicsComponent
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.LinearVelocity = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner.Uid).WorldRotation.ToWorldVec() * 20f;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(projectile.Uid).WorldRotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner.Uid).WorldRotation;
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.LinearVelocity = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).WorldRotation.ToWorldVec() * 20f;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(projectile).WorldRotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).WorldRotation;
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// TODO: Move to projectile's code.
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity(projectile.Uid));
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Timer.Spawn(3000, () => IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) projectile));
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SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound.GetSound(), component.Owner,
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AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
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