Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -96,9 +96,9 @@ namespace Content.Server.Singularity.Components
{
if (_connection1?.Item1 == direction || _connection2?.Item1 == direction) continue;
var dirVec = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldRotation.RotateVec(direction.ToVec());
var ray = new CollisionRay(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldPosition, dirVec, (int) CollisionGroup.MobMask);
var rawRayCastResults = EntitySystem.Get<SharedPhysicsSystem>().IntersectRay(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).MapID, ray, 4.5f, Owner, false);
var dirVec = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldRotation.RotateVec(direction.ToVec());
var ray = new CollisionRay(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).WorldPosition, dirVec, (int) CollisionGroup.MobMask);
var rawRayCastResults = EntitySystem.Get<SharedPhysicsSystem>().IntersectRay(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).MapID, ray, 4.5f, Owner, false);
var rayCastResults = rawRayCastResults as RayCastResults[] ?? rawRayCastResults.ToArray();
if(!rayCastResults.Any()) continue;
@@ -114,11 +114,11 @@ namespace Content.Server.Singularity.Components
}
if(closestResult == null) continue;
var ent = closestResult.Value.HitEntity;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainmentFieldGeneratorComponent?>(ent.Uid, out var fieldGeneratorComponent) ||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainmentFieldGeneratorComponent?>(ent, out var fieldGeneratorComponent) ||
fieldGeneratorComponent.Owner == Owner ||
!fieldGeneratorComponent.HasFreeConnections() ||
IsConnectedWith(fieldGeneratorComponent) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(ent.Uid, out var collidableComponent) ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent?>(ent, out var collidableComponent) ||
collidableComponent.BodyType != BodyType.Static)
{
continue;