Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -65,7 +65,7 @@ namespace Content.Server.Pointing.EntitySystems
{
foreach (var (component, transform) in EntityManager.EntityQuery<RoguePointingArrowComponent, TransformComponent>())
{
var uid = component.Owner.Uid;
var uid = (EntityUid) component.Owner;
component.Chasing ??= RandomNearbyPlayer(uid, component, transform);
if (component.Chasing == null)
@@ -78,7 +78,7 @@ namespace Content.Server.Pointing.EntitySystems
if (component.TurningDelay > 0)
{
var difference = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing.Uid).WorldPosition - transform.WorldPosition;
var difference = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing).WorldPosition - transform.WorldPosition;
var angle = difference.ToAngle();
var adjusted = angle.Degrees + 90;
var newAngle = Angle.FromDegrees(adjusted);
@@ -93,7 +93,7 @@ namespace Content.Server.Pointing.EntitySystems
UpdateAppearance(uid, component, transform);
var toChased = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing.Uid).WorldPosition - transform.WorldPosition;
var toChased = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing).WorldPosition - transform.WorldPosition;
transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;