Inline UID
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@@ -116,10 +116,10 @@ namespace Content.Server.Nuke
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// standard interactions check
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if (!args.InRangeUnobstructed())
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return;
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if (!_actionBlocker.CanInteract(args.User.Uid) || !_actionBlocker.CanUse(args.User.Uid))
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if (!_actionBlocker.CanInteract(args.User) || !_actionBlocker.CanUse(args.User))
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return;
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if (!EntityManager.TryGetComponent(args.User.Uid, out ActorComponent? actor))
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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ShowUI(uid, actor.PlayerSession, component);
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@@ -413,7 +413,7 @@ namespace Content.Server.Nuke
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var ents = _lookup.GetEntitiesInRange(pos, component.BlastRadius);
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foreach (var ent in ents)
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{
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var entUid = ent.Uid;
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var entUid = (EntityUid) ent;
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if (!EntityManager.EntityExists(entUid))
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continue;;
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