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@@ -40,8 +40,8 @@ namespace Content.Server.Kitchen.Components
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if (!string.IsNullOrEmpty(_meatPrototype))
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{
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var meat = IoCManager.Resolve<IEntityManager>().SpawnEntity(_meatPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(meat.Uid).EntityName = _meatName;
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var meat = IoCManager.Resolve<IEntityManager>().SpawnEntity(_meatPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(meat).EntityName = _meatName;
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}
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if (_meatParts != 0)
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@@ -67,7 +67,7 @@ namespace Content.Server.Kitchen.Components
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private void UpdateAppearance()
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(KitchenSpikeVisuals.Status, (_meatParts > 0) ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty);
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}
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@@ -83,7 +83,7 @@ namespace Content.Server.Kitchen.Components
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return false;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(victim.Uid, out butcherable))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(victim, out butcherable))
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", victim), ("this", Owner)));
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return false;
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@@ -97,7 +97,7 @@ namespace Content.Server.Kitchen.Components
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public async void TrySpike(IEntity victim, IEntity user)
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{
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var victimUid = victim.Uid;
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var victimUid = (EntityUid) victim;
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if (_beingButchered.Contains(victimUid)) return;
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SharedButcherableComponent? butcherable;
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@@ -106,7 +106,7 @@ namespace Content.Server.Kitchen.Components
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return;
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<MobStateComponent?>(victim.Uid, out var state) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<MobStateComponent?>(victim, out var state) &&
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!state.IsDead())
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{
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Owner.PopupMessage(user, Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", victim)));
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@@ -154,7 +154,7 @@ namespace Content.Server.Kitchen.Components
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Owner.PopupMessageEveryone(Loc.GetString("comp-kitchen-spike-kill", ("user", user), ("victim", victim)));
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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IoCManager.Resolve<IEntityManager>().DeleteEntity(victim.Uid);
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IoCManager.Resolve<IEntityManager>().DeleteEntity((EntityUid) victim);
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SoundSystem.Play(Filter.Pvs(Owner), SpikeSound.GetSound(), Owner);
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}
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