Inline UID
This commit is contained in:
@@ -26,7 +26,7 @@ namespace Content.Server.Ghost.Components
|
||||
|
||||
public void Receive(string message, int channel, IEntity speaker)
|
||||
{
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ActorComponent? actor))
|
||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ActorComponent? actor))
|
||||
return;
|
||||
|
||||
var playerChannel = actor.PlayerSession.ConnectedClient;
|
||||
@@ -36,7 +36,7 @@ namespace Content.Server.Ghost.Components
|
||||
msg.Channel = ChatChannel.Radio;
|
||||
msg.Message = message;
|
||||
//Square brackets are added here to avoid issues with escaping
|
||||
msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", $"\\[{channel}\\]"), ("name", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(speaker.Uid).EntityName));
|
||||
msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", $"\\[{channel}\\]"), ("name", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(speaker).EntityName));
|
||||
_netManager.ServerSendMessage(msg, playerChannel);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user