Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Server.Ghost.Components
public void Receive(string message, int channel, IEntity speaker)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ActorComponent? actor))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ActorComponent? actor))
return;
var playerChannel = actor.PlayerSession.ConnectedClient;
@@ -36,7 +36,7 @@ namespace Content.Server.Ghost.Components
msg.Channel = ChatChannel.Radio;
msg.Message = message;
//Square brackets are added here to avoid issues with escaping
msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", $"\\[{channel}\\]"), ("name", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(speaker.Uid).EntityName));
msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", $"\\[{channel}\\]"), ("name", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(speaker).EntityName));
_netManager.ServerSendMessage(msg, playerChannel);
}