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@@ -78,14 +78,14 @@ namespace Content.Server.Fluids.Components
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public FixedPoint2 CurrentVolume {
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get
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{
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution);
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
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return solution?.CurrentVolume ?? FixedPoint2.Zero;
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}
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User.Uid))
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(eventArgs.User))
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return false;
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if (CurrentVolume <= 0)
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@@ -99,13 +99,13 @@ namespace Content.Server.Fluids.Components
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if(curTime < _cooldownEnd)
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return true;
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var playerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User.Uid).Coordinates;
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var playerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User).Coordinates;
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var entManager = IoCManager.Resolve<IEntityManager>();
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if (eventArgs.ClickLocation.GetGridId(entManager) != playerPos.GetGridId(entManager))
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return true;
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var contents))
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var contents))
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return true;
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var direction = (eventArgs.ClickLocation.Position - playerPos.Position).Normalized;
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@@ -124,35 +124,35 @@ namespace Content.Server.Fluids.Components
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var diffNorm = diffPos.Normalized;
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var diffLength = diffPos.Length;
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var target = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User.Uid).Coordinates.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
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var target = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User).Coordinates.Offset((diffNorm + rotation.ToVec()).Normalized * diffLength + quarter);
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if (target.TryDistance(IoCManager.Resolve<IEntityManager>(), playerPos, out var distance) && distance > SprayDistance)
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target = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User.Uid).Coordinates.Offset(diffNorm * SprayDistance);
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target = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User).Coordinates.Offset(diffNorm * SprayDistance);
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var solution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner.Uid, contents, _transferAmount);
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var solution = EntitySystem.Get<SolutionContainerSystem>().SplitSolution(Owner, contents, _transferAmount);
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if (solution.TotalVolume <= FixedPoint2.Zero)
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break;
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var vapor = entManager.SpawnEntity(_vaporPrototype, playerPos.Offset(distance < 1 ? quarter : threeQuarters));
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(vapor.Uid).LocalRotation = rotation;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(vapor).LocalRotation = rotation;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(vapor.Uid, out AppearanceComponent? appearance))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(vapor, out AppearanceComponent? appearance))
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{
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appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f));
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appearance.SetData(VaporVisuals.State, true);
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}
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// Add the solution to the vapor and actually send the thing
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var vaporComponent = IoCManager.Resolve<IEntityManager>().GetComponent<VaporComponent>(vapor.Uid);
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var vaporComponent = IoCManager.Resolve<IEntityManager>().GetComponent<VaporComponent>(vapor);
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var vaporSystem = EntitySystem.Get<VaporSystem>();
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vaporSystem.TryAddSolution(vaporComponent, solution);
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// impulse direction is defined in world-coordinates, not local coordinates
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var impulseDirection = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(vapor.Uid).WorldRotation.ToVec();
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var impulseDirection = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(vapor).WorldRotation.ToVec();
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vaporSystem.Start(vaporComponent, impulseDirection, _sprayVelocity, target, _sprayAliveTime);
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if (_impulse > 0f && IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out IPhysBody? body))
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if (_impulse > 0f && IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User, out IPhysBody? body))
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{
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body.ApplyLinearImpulse(-impulseDirection * _impulse);
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}
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@@ -163,7 +163,7 @@ namespace Content.Server.Fluids.Components
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_lastUseTime = curTime;
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_cooldownEnd = _lastUseTime + TimeSpan.FromSeconds(_cooldownTime);
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ItemCooldownComponent? cooldown))
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ItemCooldownComponent? cooldown))
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{
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cooldown.CooldownStart = _lastUseTime;
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cooldown.CooldownEnd = _cooldownEnd;
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