Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -23,8 +23,8 @@ namespace Content.Server.Chemistry.Components
protected override void UpdateVisuals()
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance) &&
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance) &&
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
{
appearance.SetData(FoamVisuals.Color, solution.Color.WithAlpha(0.80f));
}
@@ -32,16 +32,16 @@ namespace Content.Server.Chemistry.Components
protected override void ReactWithEntity(IEntity entity, double solutionFraction)
{
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution))
if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
return;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out BloodstreamComponent? bloodstream))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out BloodstreamComponent? bloodstream))
return;
// TODO: Add a permeability property to clothing
// For now it just adds to protection for each clothing equipped
var protection = 0f;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out InventoryComponent? inventory))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out InventoryComponent? inventory))
{
foreach (var slot in inventory.Slots)
{
@@ -63,14 +63,14 @@ namespace Content.Server.Chemistry.Components
bloodstream.Solution.AvailableVolume);
var transferSolution = cloneSolution.SplitSolution(transferAmount);
bloodstreamSys.TryAddToBloodstream(entity.Uid, transferSolution, bloodstream);
bloodstreamSys.TryAddToBloodstream(entity, transferSolution, bloodstream);
}
protected override void OnKill()
{
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(Owner.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Uid).EntityLifeStage) >= EntityLifeStage.Deleted)
if ((!IoCManager.Resolve<IEntityManager>().EntityExists(Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityLifeStage) >= EntityLifeStage.Deleted)
return;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(FoamVisuals.State, true);
}
@@ -79,10 +79,10 @@ namespace Content.Server.Chemistry.Components
{
if (!string.IsNullOrEmpty(_foamedMetalPrototype))
{
IoCManager.Resolve<IEntityManager>().SpawnEntity(_foamedMetalPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates);
IoCManager.Resolve<IEntityManager>().SpawnEntity(_foamedMetalPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
}
IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(Owner.Uid);
IoCManager.Resolve<IEntityManager>().QueueDeleteEntity((EntityUid) Owner);
});
}
}