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@@ -184,7 +184,7 @@ namespace Content.Server.AI.Pathfinding
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/// <returns></returns>
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public PathfindingNode GetNode(IEntity entity)
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{
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var tile = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).GridID).GetTileRef(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates);
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var tile = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).GridID).GetTileRef(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates);
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return GetNode(tile);
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}
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@@ -265,16 +265,16 @@ namespace Content.Server.AI.Pathfinding
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/// <param name="entity"></param>
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private void HandleEntityAdd(IEntity entity)
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted ||
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_lastKnownPositions.ContainsKey(entity) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out IPhysBody? physics) ||
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!PathfindingNode.IsRelevant(entity, physics))
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{
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return;
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}
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var grid = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).GridID);
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var tileRef = grid.GetTileRef(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates);
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var grid = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).GridID);
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var tileRef = grid.GetTileRef(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Coordinates);
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var chunk = GetChunk(tileRef);
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var node = chunk.GetNode(tileRef);
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@@ -305,8 +305,8 @@ namespace Content.Server.AI.Pathfinding
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private void HandleEntityMove(MoveEvent moveEvent)
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{
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// If we've moved to space or the likes then remove us.
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(moveEvent.Sender.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(moveEvent.Sender.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(moveEvent.Sender.Uid, out IPhysBody? physics) ||
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(moveEvent.Sender) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(moveEvent.Sender).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(moveEvent.Sender, out IPhysBody? physics) ||
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!PathfindingNode.IsRelevant(moveEvent.Sender, physics) ||
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moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
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{
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@@ -315,9 +315,9 @@ namespace Content.Server.AI.Pathfinding
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}
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// Memory leak protection until grid parenting confirmed fix / you REALLY need the performance
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var gridBounds = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(moveEvent.Sender.Uid).GridID).WorldBounds;
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var gridBounds = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(moveEvent.Sender).GridID).WorldBounds;
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if (!gridBounds.Contains(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(moveEvent.Sender.Uid).WorldPosition))
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if (!gridBounds.Contains(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(moveEvent.Sender).WorldPosition))
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{
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HandleEntityRemove(moveEvent.Sender);
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return;
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@@ -371,13 +371,13 @@ namespace Content.Server.AI.Pathfinding
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public bool CanTraverse(IEntity entity, PathfindingNode node)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out IPhysBody? physics) &&
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out IPhysBody? physics) &&
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(physics.CollisionMask & node.BlockedCollisionMask) != 0)
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{
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return false;
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}
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var access = _accessReader.FindAccessTags(entity.Uid);
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var access = _accessReader.FindAccessTags(entity);
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foreach (var reader in node.AccessReaders)
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{
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if (!_accessReader.IsAllowed(reader, access))
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