Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -22,7 +22,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
if (sprite.LayerMapTryGet(RangedBarrelVisualLayers.Mag, out _))
{
@@ -45,7 +45,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Visualizers
// 1.If no mag then hide it OR
// 2. If step 0 isn't visible then hide it (mag or unshaded)
// 3. Otherwise just do mag / unshaded as is
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
component.TryGetData(MagazineBarrelVisuals.MagLoaded, out _magLoaded);