Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

View File

@@ -50,7 +50,7 @@ namespace Content.Client.Lathe.Visualizers
public override void InitializeEntity(IEntity entity)
{
if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity.Uid))
if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity))
{
IoCManager.Resolve<IEntityManager>().AddComponent<AnimationPlayerComponent>(entity);
}
@@ -60,8 +60,8 @@ namespace Content.Client.Lathe.Visualizers
{
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner.Uid);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner);
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
{
state = LatheVisualState.Idle;