Inline UID
This commit is contained in:
@@ -50,7 +50,7 @@ namespace Content.Client.Lathe.Visualizers
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity.Uid))
|
||||
if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnimationPlayerComponent>(entity))
|
||||
{
|
||||
IoCManager.Resolve<IEntityManager>().AddComponent<AnimationPlayerComponent>(entity);
|
||||
}
|
||||
@@ -60,8 +60,8 @@ namespace Content.Client.Lathe.Visualizers
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner.Uid);
|
||||
var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner.Uid);
|
||||
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
|
||||
var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner);
|
||||
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
|
||||
{
|
||||
state = LatheVisualState.Idle;
|
||||
|
||||
Reference in New Issue
Block a user