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@@ -72,13 +72,13 @@ namespace Content.Client.HealthOverlay.UI
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private void MoreFrameUpdate(FrameEventArgs args)
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(Entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted)
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(Entity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Entity).EntityLifeStage) >= EntityLifeStage.Deleted)
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{
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Entity.Uid, out MobStateComponent? mobState) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(Entity.Uid, out DamageableComponent? damageable))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Entity, out MobStateComponent? mobState) ||
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!IoCManager.Resolve<IEntityManager>().TryGetComponent(Entity, out DamageableComponent? damageable))
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{
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CritBar.Visible = false;
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HealthBar.Visible = false;
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@@ -138,8 +138,8 @@ namespace Content.Client.HealthOverlay.UI
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MoreFrameUpdate(args);
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(Entity.Uid) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Entity.Uid).EntityLifeStage) >= EntityLifeStage.Deleted ||
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_eyeManager.CurrentMap != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Entity.Uid).MapID)
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(Entity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Entity).EntityLifeStage) >= EntityLifeStage.Deleted ||
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_eyeManager.CurrentMap != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Entity).MapID)
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{
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Visible = false;
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return;
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@@ -147,7 +147,7 @@ namespace Content.Client.HealthOverlay.UI
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Visible = true;
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var screenCoordinates = _eyeManager.CoordinatesToScreen(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Entity.Uid).Coordinates);
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var screenCoordinates = _eyeManager.CoordinatesToScreen(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Entity).Coordinates);
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var playerPosition = UserInterfaceManager.ScreenToUIPosition(screenCoordinates);
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LayoutContainer.SetPosition(this, new Vector2(playerPosition.X - Width / 2, playerPosition.Y - Height - 30.0f));
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}
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