Inline UID
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@@ -20,7 +20,7 @@ namespace Content.Client.Atmos.Visualizers
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity.Uid);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerMapSet(Layers.PressureLight, sprite.AddLayerState(_statePressure[0]));
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sprite.LayerSetShader(Layers.PressureLight, "unshaded");
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