Truncate long name / job titles for IDs (#5009)
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using Content.Shared.Access;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -40,6 +41,12 @@ namespace Content.Client.Access.UI
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public void SubmitData(string newFullName, string newJobTitle, List<string> newAccessList)
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{
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if (newFullName.Length > MaxFullNameLength)
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newFullName = newFullName[..MaxFullNameLength];
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if (newJobTitle.Length > MaxJobTitleLength)
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newJobTitle = newJobTitle[..MaxJobTitleLength];
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SendMessage(new WriteToTargetIdMessage(
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newFullName,
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newJobTitle,
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@@ -1,4 +1,5 @@
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using Content.Server.Access.Components;
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using Content.Shared.Access;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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@@ -23,6 +24,10 @@ namespace Content.Server.Access.Systems
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if (!Resolve(uid, ref id))
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return false;
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// TODO: Whenever we get admin logging these should be logged
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if (jobTitle.Length > SharedIdCardConsoleComponent.MaxJobTitleLength)
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jobTitle = jobTitle[..SharedIdCardConsoleComponent.MaxJobTitleLength];
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id.JobTitle = jobTitle;
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UpdateEntityName(uid, id);
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return true;
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@@ -33,6 +38,9 @@ namespace Content.Server.Access.Systems
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if (!Resolve(uid, ref id))
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return false;
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if (fullName.Length > SharedIdCardConsoleComponent.MaxFullNameLength)
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fullName = fullName[..SharedIdCardConsoleComponent.MaxFullNameLength];
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id.FullName = fullName;
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UpdateEntityName(uid, id);
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return true;
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@@ -9,6 +9,9 @@ namespace Content.Shared.Access
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{
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public override string Name => "IdCardConsole";
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public const int MaxFullNameLength = 256;
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public const int MaxJobTitleLength = 256;
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public enum UiButton
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{
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PrivilegedId,
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