Convert familiars to GhostRoleMobSpawner (#9525)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -10,6 +10,8 @@ using Content.Server.Cooldown;
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using Content.Server.Bible.Components;
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using Content.Server.MobState;
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using Content.Server.Popups;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Robust.Shared.Random;
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@@ -39,6 +41,7 @@ namespace Content.Server.Bible
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SubscribeLocalEvent<SummonableComponent, GetItemActionsEvent>(GetSummonAction);
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SubscribeLocalEvent<SummonableComponent, SummonActionEvent>(OnSummon);
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SubscribeLocalEvent<FamiliarComponent, MobStateChangedEvent>(OnFamiliarDeath);
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SubscribeLocalEvent<FamiliarComponent, GhostRoleSpawnerUsedEvent>(OnSpawned);
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}
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private readonly Queue<EntityUid> _addQueue = new();
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@@ -194,6 +197,17 @@ namespace Content.Server.Bible
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}
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}
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/// <summary>
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/// When the familiar spawns, set its source to the bible.
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/// </summary>
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private void OnSpawned(EntityUid uid, FamiliarComponent component, GhostRoleSpawnerUsedEvent args)
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{
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if (!TryComp<SummonableComponent>(Transform(args.Spawner).ParentUid, out var summonable))
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return;
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component.Source = summonable.Owner;
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summonable.Summon = uid;
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}
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private void AttemptSummon(SummonableComponent component, EntityUid user, TransformComponent? position)
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{
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@@ -212,12 +226,11 @@ namespace Content.Server.Bible
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var familiar = EntityManager.SpawnEntity(component.SpecialItemPrototype, position.Coordinates);
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component.Summon = familiar;
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// We only want to add the familiar component to mobs
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if (HasComp<MobStateComponent>(familiar))
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// If this is going to use a ghost role mob spawner, attach it to the bible.
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if (HasComp<GhostRoleMobSpawnerComponent>(familiar))
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{
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// Make this Summon the familiar's source
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var familiarComp = EnsureComp<FamiliarComponent>(familiar);
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familiarComp.Source = component.Owner;
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_popupSystem.PopupEntity(Loc.GetString("bible-summon-requested"), user, Filter.Pvs(user), PopupType.Medium);
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Transform(familiar).AttachParent(component.Owner);
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}
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component.AlreadySummoned = true;
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_actionsSystem.RemoveAction(user, component.SummonAction);
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@@ -4,6 +4,7 @@ using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Server.Ghost.Roles.Events;
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namespace Content.Server.Ghost.Roles.Components
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{
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@@ -38,6 +39,11 @@ namespace Content.Server.Ghost.Roles.Components
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throw new NullReferenceException("Prototype string cannot be null or empty!");
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var mob = _entMan.SpawnEntity(Prototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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var xform = _entMan.GetComponent<TransformComponent>(mob);
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xform.AttachToGridOrMap();
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var spawnedEvent = new GhostRoleSpawnerUsedEvent(Owner, mob);
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_entMan.EventBus.RaiseLocalEvent(mob, spawnedEvent, false);
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if (MakeSentient)
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MakeSentientCommand.MakeSentient(mob, _entMan);
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@@ -53,7 +59,7 @@ namespace Content.Server.Ghost.Roles.Components
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Taken = true;
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if (_deleteOnSpawn)
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_entMan.DeleteEntity(Owner);
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_entMan.QueueDeleteEntity(Owner);
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return true;
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}
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@@ -0,0 +1,25 @@
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namespace Content.Server.Ghost.Roles.Events
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{
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/// <summary>
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/// Raised on a spawned entity after they use a ghost role mob spawner.
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/// </summary>
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public sealed class GhostRoleSpawnerUsedEvent : EntityEventArgs
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{
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/// <summary>
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/// The entity that spawned this.
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/// </summary>
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public EntityUid Spawner;
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/// <summary>
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/// The entity spawned.
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/// </summary>
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public EntityUid Spawned;
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public GhostRoleSpawnerUsedEvent(EntityUid spawner, EntityUid spawned)
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{
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Spawner = spawner;
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Spawned = spawned;
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}
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}
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}
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@@ -5,6 +5,7 @@ bible-heal-fail-others = {CAPITALIZE(THE($user))} hits {THE($target)} with {THE(
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bible-sizzle = The book sizzles in your hands!
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bible-summon-verb = Summon familiar
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bible-summon-verb-desc = Summon a familiar that will aid you and gain humanlike intelligence once inhabited by a soul.
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bible-summon-requested = Your familiar will arrive once a willing soul comes forth.
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bible-summon-respawn-ready = {CAPITALIZE(THE($book))} surges with ethereal power. {CAPITALIZE(POSS-ADJ($book))} resident is home again.
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necro-heal-success-self = You hit {THE($target)} with {THE($bible)}, and {POSS-ADJ($target)} flesh warps as it melts!
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necro-heal-success-others = {CAPITALIZE(THE($user))} hits {THE($target)} with {THE($bible)}, and {POSS-ADJ($target)} flesh warps as it melts!
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@@ -14,3 +14,38 @@
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layers:
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- state: green
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- texture: Mobs/Animals/regalrat.rsi/icon.png
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- type: entity
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id: SpawnPointGhostRemilia
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name: ghost role spawn point
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suffix: Remilia
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parent: MarkerBase
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components:
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- type: GhostRoleMobSpawner
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prototype: MobBatRemilia
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name: Remilia, the chaplain's familiar
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description: Obey your master. Eat fruit.
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rules: You are an intelligent fruit bat. Follow the chaplain around. Don't cause any trouble unless the chaplain tells you to.
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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- state: green
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- texture: Mobs/Animals/bat.rsi/bat.png
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- type: entity
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id: SpawnPointGhostCerberus
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name: ghost role spawn point
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suffix: cerberus
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parent: MarkerBase
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components:
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- type: GhostRoleMobSpawner
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prototype: MobCorgiCerberus
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name: Cerberus, Evil Familiar
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description: Obey your master. Spread chaos.
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rules: You are an intelligent, demonic dog. Try to help the chaplain and any of his flock. As an antagonist, you're otherwise unrestrained.
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- type: Sprite
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sprite: Markers/jobs.rsi
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layers:
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- state: green
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- texture: Mobs/Pets/corgi.rsi/narsian.png
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@@ -22,6 +22,7 @@
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- type: Mind
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showExamineInfo: true
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- type: Alerts
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- type: Familiar
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- type: entity
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name: Cerberus
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@@ -71,3 +72,4 @@
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- Chapel
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- type: Mind
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showExamineInfo: true
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- type: Familiar
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@@ -17,7 +17,7 @@
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groups:
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Burn: 30
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- type: Summonable
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specialItem: MobBatRemilia
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specialItem: SpawnPointGhostRemilia
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- type: ItemCooldown
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- type: Sprite
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netsync: false
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@@ -58,7 +58,7 @@
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healSound: "/Audio/Effects/lightburn.ogg"
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cooldownTime: 1.3
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- type: Summonable
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specialItem: MobCorgiCerberus
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specialItem: SpawnPointGhostCerberus
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respawnTime: 300
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- type: Sprite
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netsync: false
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