Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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@@ -7,7 +7,7 @@ namespace Content.Shared.Wieldable.Components;
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/// <summary>
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/// Used for objects that can be wielded in two or more hands,
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(WieldableSystem)), AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem)), AutoGenerateComponentState]
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public sealed partial class WieldableComponent : Component
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{
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[DataField("wieldSound")]
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