Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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@@ -2,7 +2,7 @@ using Content.Shared.Damage;
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namespace Content.Shared.Wieldable.Components;
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[RegisterComponent, Access(typeof(WieldableSystem))]
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[RegisterComponent, Access(typeof(SharedWieldableSystem))]
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public sealed partial class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("damage", required: true)]
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