Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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@@ -7,7 +7,7 @@ namespace Content.Shared.Weapons.Ranged.Components;
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/// Indicates that this gun requires wielding to be useable.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(WieldableSystem))]
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[Access(typeof(SharedWieldableSystem))]
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public sealed partial class GunRequiresWieldComponent : Component
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{
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[DataField, AutoNetworkedField]
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