Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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using System.Numerics;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Server.Movement.Components;
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[RegisterComponent]
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public sealed partial class EyeCursorOffsetComponent : SharedEyeCursorOffsetComponent
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{
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}
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