Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
This commit is contained in:
49
Content.Client/Wieldable/WieldableSystem.cs
Normal file
49
Content.Client/Wieldable/WieldableSystem.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Movement.Components;
|
||||
using Content.Client.Movement.Systems;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Wieldable;
|
||||
using Content.Shared.Wieldable.Components;
|
||||
using Robust.Client.Timing;
|
||||
|
||||
namespace Content.Client.Wieldable;
|
||||
|
||||
public sealed class WieldableSystem : SharedWieldableSystem
|
||||
{
|
||||
[Dependency] private readonly EyeCursorOffsetSystem _eyeOffset = default!;
|
||||
[Dependency] private readonly IClientGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CursorOffsetRequiresWieldComponent, ItemUnwieldedEvent>(OnEyeOffsetUnwielded);
|
||||
SubscribeLocalEvent<CursorOffsetRequiresWieldComponent, HeldRelayedEvent<GetEyeOffsetRelayedEvent>>(OnGetEyeOffset);
|
||||
}
|
||||
|
||||
public void OnEyeOffsetUnwielded(Entity<CursorOffsetRequiresWieldComponent> entity, ref ItemUnwieldedEvent args)
|
||||
{
|
||||
if (!TryComp(entity.Owner, out EyeCursorOffsetComponent? cursorOffsetComp))
|
||||
return;
|
||||
|
||||
if (_gameTiming.IsFirstTimePredicted)
|
||||
cursorOffsetComp.CurrentPosition = Vector2.Zero;
|
||||
}
|
||||
|
||||
public void OnGetEyeOffset(Entity<CursorOffsetRequiresWieldComponent> entity, ref HeldRelayedEvent<GetEyeOffsetRelayedEvent> args)
|
||||
{
|
||||
if (!TryComp(entity.Owner, out WieldableComponent? wieldableComp))
|
||||
return;
|
||||
|
||||
if (!wieldableComp.Wielded)
|
||||
return;
|
||||
|
||||
var offset = _eyeOffset.OffsetAfterMouse(entity.Owner, null);
|
||||
if (offset == null)
|
||||
return;
|
||||
|
||||
args.Args.Offset += offset.Value;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user