Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
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@@ -1,6 +1,7 @@
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using System.Numerics;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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namespace Content.Client.Movement.Systems;
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@@ -52,4 +53,14 @@ public sealed class ContentEyeSystem : SharedContentEyeSystem
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{
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RaisePredictiveEvent(new RequestEyeEvent(drawFov, drawLight));
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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var eyeEntities = AllEntityQuery<ContentEyeComponent, EyeComponent>();
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while (eyeEntities.MoveNext(out var entity, out ContentEyeComponent? contentComponent, out EyeComponent? eyeComponent))
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{
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UpdateEyeOffset((entity, eyeComponent));
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}
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}
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}
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