Serialization v3 content PR (#3491)

* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2021-03-05 01:08:38 +01:00
committed by GitHub
parent 05d4d9692c
commit 5c50b1f6ed
545 changed files with 4547 additions and 6650 deletions

View File

@@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.IntegrationTests;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.YAMLLinter
{
internal class Program : ContentIntegrationTest
{
private static int Main(string[] args)
{
return new Program().Run();
}
private int Run()
{
var stopwatch = new Stopwatch();
stopwatch.Start();
var errors = RunValidation().Result;
if (errors.Count == 0)
{
Console.WriteLine($"No errors found in {(int) stopwatch.Elapsed.TotalMilliseconds} ms.");
return 0;
}
foreach (var (file, errorHashset) in errors)
{
foreach (var errorNode in errorHashset)
{
Console.WriteLine($"({file} | (L:{errorNode.Node.Start.Line}-{errorNode.Node.End.Line} | C:{errorNode.Node.Start.Column}-{errorNode.Node.End.Column}): {errorNode.ErrorReason}");
}
}
Console.WriteLine($"{errors.Count} errors found in {(int) stopwatch.Elapsed.TotalMilliseconds} ms.");
return -1;
}
private async Task<Dictionary<string, HashSet<ErrorNode>>> ValidateClient()
{
var client = StartClient();
await client.WaitIdleAsync();
var cPrototypeManager = client.ResolveDependency<IPrototypeManager>();
var clientErrors = new Dictionary<string, HashSet<ErrorNode>>();
await client.WaitAssertion(() =>
{
clientErrors = cPrototypeManager.ValidateDirectory(new ResourcePath("/Prototypes"));
});
client.Stop();
return clientErrors;
}
private async Task<Dictionary<string, HashSet<ErrorNode>>> ValidateServer()
{
var server = StartServer();
await server.WaitIdleAsync();
var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
var serverErrors = new Dictionary<string, HashSet<ErrorNode>>();
await server.WaitAssertion(() =>
{
serverErrors = sPrototypeManager.ValidateDirectory(new ResourcePath("/Prototypes"));
});
server.Stop();
return serverErrors;
}
public async Task<Dictionary<string, HashSet<ErrorNode>>> RunValidation()
{
var allErrors = new Dictionary<string, HashSet<ErrorNode>>();
var tasks = await Task.WhenAll(ValidateClient(), ValidateServer());
var clientErrors = tasks[0];
var serverErrors = tasks[1];
foreach (var (key, val) in serverErrors)
{
if (clientErrors.TryGetValue(key, out var clientVal))
{
var newErrors = val.Intersect(clientVal).ToHashSet();
newErrors.UnionWith(val.Where(n => n.AlwaysRelevant));
newErrors.UnionWith(clientVal.Where(n => n.AlwaysRelevant));
if (newErrors.Count == 0) continue;
allErrors[key] = newErrors;
}
}
return allErrors;
}
}
}