Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -5,7 +5,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
@@ -15,38 +15,33 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
[RegisterComponent]
|
||||
public class MultiToolComponent : Component, IUse
|
||||
{
|
||||
public class ToolEntry : IExposeData
|
||||
[DataDefinition]
|
||||
public class ToolEntry
|
||||
{
|
||||
private string _state;
|
||||
private string _sound;
|
||||
private string _soundCollection;
|
||||
private string _texture;
|
||||
private string _sprite;
|
||||
private string _changeSound;
|
||||
[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
|
||||
|
||||
public ToolQuality Behavior { get; private set; }
|
||||
public string State => _state;
|
||||
public string Texture => _texture;
|
||||
public string Sprite => _sprite;
|
||||
public string Sound => _sound;
|
||||
public string SoundCollection => _soundCollection;
|
||||
public string ChangeSound => _changeSound;
|
||||
[field: DataField("state")]
|
||||
public string State { get; } = string.Empty;
|
||||
|
||||
void IExposeData.ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataField(this, x => x.Behavior, "behavior", ToolQuality.None);
|
||||
serializer.DataField(ref _state, "state", string.Empty);
|
||||
serializer.DataField(ref _sprite, "sprite", string.Empty);
|
||||
serializer.DataField(ref _texture, "texture", string.Empty);
|
||||
serializer.DataField(ref _sound, "useSound", string.Empty);
|
||||
serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
|
||||
serializer.DataField(ref _changeSound, "changeSound", string.Empty);
|
||||
}
|
||||
[field: DataField("texture")]
|
||||
public string Texture { get; } = string.Empty;
|
||||
|
||||
[field: DataField("sprite")]
|
||||
public string Sprite { get; } = string.Empty;
|
||||
|
||||
[field: DataField("useSound")]
|
||||
public string Sound { get; } = string.Empty;
|
||||
|
||||
[field: DataField("useSoundCollection")]
|
||||
public string SoundCollection { get; } = string.Empty;
|
||||
|
||||
[field: DataField("changeSound")]
|
||||
public string ChangeSound { get; } = string.Empty;
|
||||
}
|
||||
|
||||
public override string Name => "MultiTool";
|
||||
public override uint? NetID => ContentNetIDs.MULTITOOLS;
|
||||
private List<ToolEntry> _tools;
|
||||
[DataField("tools")] private List<ToolEntry> _tools = new();
|
||||
private int _currentTool = 0;
|
||||
|
||||
private AudioSystem _audioSystem;
|
||||
@@ -96,12 +91,6 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
Cycle();
|
||||
|
||||
Reference in New Issue
Block a user