Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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#nullable enable
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// ReSharper disable once RedundantUsingDirective
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@@ -13,12 +14,15 @@ using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using Dependency = Robust.Shared.IoC.DependencyAttribute;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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@@ -27,11 +31,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// </summary>
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[ComponentReference(typeof(IGridAtmosphereComponent))]
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[RegisterComponent, Serializable]
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public class GridAtmosphereComponent : Component, IGridAtmosphereComponent
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public class GridAtmosphereComponent : Component, IGridAtmosphereComponent, ISerializationHooks
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{
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[Robust.Shared.IoC.Dependency] private IMapManager _mapManager = default!;
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[Robust.Shared.IoC.Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
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[Robust.Shared.IoC.Dependency] private IServerEntityManager _serverEntityManager = default!;
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[Dependency] private IMapManager _mapManager = default!;
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[Dependency] private ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private IServerEntityManager _serverEntityManager = default!;
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public GridTileLookupSystem GridTileLookupSystem { get; private set; } = default!;
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internal GasTileOverlaySystem GasTileOverlaySystem { get; private set; } = default!;
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@@ -44,12 +48,12 @@ namespace Content.Server.GameObjects.Components.Atmos
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public override string Name => "GridAtmosphere";
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private bool _paused = false;
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private float _timer = 0f;
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private bool _paused;
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private float _timer;
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private Stopwatch _stopwatch = new();
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private GridId _gridId;
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[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
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[ComponentDependency] private IMapGridComponent? _mapGridComponent;
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[ViewVariables]
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public int UpdateCounter { get; private set; } = 0;
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@@ -66,6 +70,12 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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private double _excitedGroupLastProcess;
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[DataField("uniqueMixes")]
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private List<GasMixture>? _uniqueMixes;
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[DataField("tiles")]
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private Dictionary<Vector2i, int>? _tiles;
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[ViewVariables]
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protected readonly Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
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@@ -138,6 +148,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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private ProcessState _state = ProcessState.TileEqualize;
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public GridAtmosphereComponent()
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{
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_paused = false;
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}
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private enum ProcessState
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{
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TileEqualize,
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@@ -158,9 +173,59 @@ namespace Content.Server.GameObjects.Components.Atmos
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indices.PryTile(_gridId, _mapManager, _tileDefinitionManager, _serverEntityManager);
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}
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void ISerializationHooks.BeforeSerialization()
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{
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var uniqueMixes = new List<GasMixture>();
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var uniqueMixHash = new Dictionary<GasMixture, int>();
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var tiles = new Dictionary<Vector2i, int>();
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foreach (var (indices, tile) in Tiles)
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{
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if (tile.Air == null) continue;
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if (uniqueMixHash.TryGetValue(tile.Air, out var index))
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{
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tiles[indices] = index;
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continue;
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}
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uniqueMixes.Add(tile.Air);
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var newIndex = uniqueMixes.Count - 1;
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uniqueMixHash[tile.Air] = newIndex;
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tiles[indices] = newIndex;
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}
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if (uniqueMixes.Count == 0) uniqueMixes = null;
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if (tiles.Count == 0) tiles = null;
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_uniqueMixes = uniqueMixes;
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_tiles = tiles;
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}
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public override void Initialize()
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{
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base.Initialize();
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Tiles.Clear();
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if (_tiles != null && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
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{
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foreach (var (indices, mix) in _tiles)
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{
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try
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{
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Tiles.Add(indices, new TileAtmosphere(this, mapGrid.GridIndex, indices, (GasMixture) _uniqueMixes![mix].Clone()));
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}
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catch (ArgumentOutOfRangeException)
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{
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Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
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throw;
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}
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Invalidate(indices);
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}
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}
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GridTileLookupSystem = EntitySystem.Get<GridTileLookupSystem>();
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GasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
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AtmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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@@ -840,60 +905,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (serializer.Reading && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
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{
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var gridId = mapGrid.Grid.Index;
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if (!serializer.TryReadDataField("uniqueMixes", out List<GasMixture>? uniqueMixes) ||
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!serializer.TryReadDataField("tiles", out Dictionary<Vector2i, int>? tiles))
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return;
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Tiles.Clear();
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foreach (var (indices, mix) in tiles!)
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{
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try
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{
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Tiles.Add(indices, new TileAtmosphere(this, gridId, indices, (GasMixture)uniqueMixes![mix].Clone()));
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}
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catch (ArgumentOutOfRangeException)
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{
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Logger.Error($"Error during atmos serialization! Tile at {indices} points to an unique mix ({mix}) out of range!");
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throw;
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}
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Invalidate(indices);
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}
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}
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else if (serializer.Writing)
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{
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var uniqueMixes = new List<GasMixture>();
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var uniqueMixHash = new Dictionary<GasMixture, int>();
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var tiles = new Dictionary<Vector2i, int>();
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foreach (var (indices, tile) in Tiles)
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{
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if (tile.Air == null) continue;
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if (uniqueMixHash.TryGetValue(tile.Air, out var index))
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{
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tiles[indices] = index;
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continue;
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}
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uniqueMixes.Add(tile.Air);
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var newIndex = uniqueMixes.Count - 1;
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uniqueMixHash[tile.Air] = newIndex;
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tiles[indices] = newIndex;
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}
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serializer.DataField(ref uniqueMixes, "uniqueMixes", new List<GasMixture>());
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serializer.DataField(ref tiles, "tiles", new Dictionary<Vector2i, int>());
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}
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}
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public IEnumerator<TileAtmosphere> GetEnumerator()
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{
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return Tiles.Values.GetEnumerator();
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@@ -910,4 +921,16 @@ namespace Content.Server.GameObjects.Components.Atmos
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// TODO ATMOS
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}
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}
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public struct IntermediateTileAtmosphere
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{
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public readonly Vector2i Indices;
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public readonly GasMixture GasMixture;
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public IntermediateTileAtmosphere(Vector2i indices, GasMixture gasMixture)
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{
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Indices = indices;
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GasMixture = gasMixture;
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}
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}
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}
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