Serialization v3 content PR (#3491)
* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -4,14 +4,14 @@ using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using static Content.Shared.GameObjects.Components.VendingMachines.SharedVendingMachineComponent;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.VendingMachines
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class VendingMachineVisualizer : AppearanceVisualizer
|
||||
public sealed class VendingMachineVisualizer : AppearanceVisualizer, ISerializationHooks
|
||||
{
|
||||
// TODO: Should default to off or broken if damaged
|
||||
//
|
||||
@@ -37,41 +37,53 @@ namespace Content.Client.GameObjects.Components.VendingMachines
|
||||
{"broken", VendingMachineVisualLayers.Unlit},
|
||||
};
|
||||
|
||||
[DataField("screen")]
|
||||
private bool _screen;
|
||||
|
||||
[DataField("normal")]
|
||||
private bool _normal;
|
||||
|
||||
[DataField("normalUnshaded")]
|
||||
private bool _normalUnshaded;
|
||||
|
||||
[DataField("eject")]
|
||||
private bool _eject;
|
||||
|
||||
[DataField("ejectUnshaded")]
|
||||
private bool _ejectUnshaded;
|
||||
|
||||
[DataField("deny")]
|
||||
private bool _deny;
|
||||
|
||||
[DataField("denyUnshaded")]
|
||||
private bool _denyUnshaded;
|
||||
|
||||
[DataField("broken")]
|
||||
private bool _broken;
|
||||
|
||||
[DataField("brokenUnshaded")]
|
||||
private bool _brokenUnshaded;
|
||||
|
||||
private readonly Dictionary<string, Animation> _animations = new();
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
_baseStates = new Dictionary<string, bool>
|
||||
// Used a dictionary so the yaml can adhere to the style-guide and the texture states can be clear
|
||||
var states = new Dictionary<string, bool>
|
||||
{
|
||||
{"off", true},
|
||||
{"screen", _screen},
|
||||
{"normal", _normal},
|
||||
{"normal-unshaded", _normalUnshaded},
|
||||
{"eject", _eject},
|
||||
{"eject-unshaded", _ejectUnshaded},
|
||||
{"deny", _deny},
|
||||
{"deny-unshaded", _denyUnshaded},
|
||||
{"broken", _broken},
|
||||
{"broken-unshaded", _brokenUnshaded},
|
||||
};
|
||||
|
||||
// Used a dictionary so the yaml can adhere to the style-guide and the texture states can be clear
|
||||
var states = new Dictionary<string, string>
|
||||
{
|
||||
{"screen", "screen"},
|
||||
{"normal", "normal"},
|
||||
{"normalUnshaded", "normal-unshaded"},
|
||||
{"eject", "eject"},
|
||||
{"ejectUnshaded", "eject-unshaded"},
|
||||
{"deny", "deny"},
|
||||
{"denyUnshaded", "deny-unshaded"},
|
||||
{"broken", "broken"},
|
||||
{"brokenUnshaded", "broken-unshaded"},
|
||||
};
|
||||
|
||||
foreach (var (state, textureState) in states)
|
||||
{
|
||||
if (!node.TryGetNode(state, out var yamlNode))
|
||||
{
|
||||
_baseStates[textureState] = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
_baseStates.Add(textureState, yamlNode.AsBool());
|
||||
}
|
||||
_baseStates = states;
|
||||
|
||||
if (_baseStates["deny"])
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user