Small strange jackboots buff (#30586)
* Small strange jackboots buff * Update ClothingSlowOnDamageModifierComponent.cs
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Movement.Systems;
|
||||
|
||||
namespace Content.Shared.Damage
|
||||
@@ -14,6 +17,11 @@ namespace Content.Shared.Damage
|
||||
|
||||
SubscribeLocalEvent<SlowOnDamageComponent, DamageChangedEvent>(OnDamageChanged);
|
||||
SubscribeLocalEvent<SlowOnDamageComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
|
||||
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, InventoryRelayedEvent<ModifySlowOnDamageSpeedEvent>>(OnModifySpeed);
|
||||
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, ClothingGotEquippedEvent>(OnGotEquipped);
|
||||
SubscribeLocalEvent<ClothingSlowOnDamageModifierComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SlowOnDamageComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
@@ -36,7 +44,10 @@ namespace Content.Shared.Damage
|
||||
if (closest != FixedPoint2.Zero)
|
||||
{
|
||||
var speed = component.SpeedModifierThresholds[closest];
|
||||
args.ModifySpeed(speed, speed);
|
||||
|
||||
var ev = new ModifySlowOnDamageSpeedEvent(speed);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
args.ModifySpeed(ev.Speed, ev.Speed);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,5 +58,37 @@ namespace Content.Shared.Damage
|
||||
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(uid);
|
||||
}
|
||||
|
||||
private void OnModifySpeed(Entity<ClothingSlowOnDamageModifierComponent> ent, ref InventoryRelayedEvent<ModifySlowOnDamageSpeedEvent> args)
|
||||
{
|
||||
var dif = 1 - args.Args.Speed;
|
||||
if (dif <= 0)
|
||||
return;
|
||||
|
||||
// reduces the slowness modifier by the given coefficient
|
||||
args.Args.Speed += dif * ent.Comp.Modifier;
|
||||
}
|
||||
|
||||
private void OnExamined(Entity<ClothingSlowOnDamageModifierComponent> ent, ref ExaminedEvent args)
|
||||
{
|
||||
var msg = Loc.GetString("slow-on-damage-modifier-examine", ("mod", (1 - ent.Comp.Modifier) * 100));
|
||||
args.PushMarkup(msg);
|
||||
}
|
||||
|
||||
private void OnGotEquipped(Entity<ClothingSlowOnDamageModifierComponent> ent, ref ClothingGotEquippedEvent args)
|
||||
{
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(args.Wearer);
|
||||
}
|
||||
|
||||
private void OnGotUnequipped(Entity<ClothingSlowOnDamageModifierComponent> ent, ref ClothingGotUnequippedEvent args)
|
||||
{
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(args.Wearer);
|
||||
}
|
||||
}
|
||||
|
||||
[ByRefEvent]
|
||||
public record struct ModifySlowOnDamageSpeedEvent(float Speed) : IInventoryRelayEvent
|
||||
{
|
||||
public SlotFlags TargetSlots => SlotFlags.WITHOUT_POCKET;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user