Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.Components.Research
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public override string Name => "LatheDatabase";
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public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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private readonly List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
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private readonly List<LatheRecipePrototype> _recipes = new();
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/// <summary>
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/// Removes all recipes from the database if it's not static.
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