Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -23,7 +23,7 @@ namespace Content.Shared.GameObjects.Components.Movement
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/// The list of entities that have been slipped by this component,
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/// and which have not stopped colliding with its owner yet.
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/// </summary>
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protected readonly List<EntityUid> _slipped = new List<EntityUid>();
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protected readonly List<EntityUid> _slipped = new();
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/// <summary>
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/// How many seconds the mob will be paralyzed for.
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