Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public override uint? NetID => ContentNetIDs.ALERTS;
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[ViewVariables]
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private Dictionary<AlertKey, ClickableAlertState> _alerts = new Dictionary<AlertKey, ClickableAlertState>();
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private Dictionary<AlertKey, ClickableAlertState> _alerts = new();
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/// <returns>true iff an alert of the indicated alert category is currently showing</returns>
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public bool IsShowingAlertCategory(AlertCategory alertCategory)
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@@ -27,7 +27,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public string ID { get; }
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[ViewVariables(VVAccess.ReadWrite)]
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public List<OverlayParameter> Parameters { get; } = new List<OverlayParameter>();
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public List<OverlayParameter> Parameters { get; } = new();
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public OverlayContainer([NotNull] string id)
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{
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@@ -44,7 +44,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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private string _stunAlertId;
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protected CancellationTokenSource StatusRemoveCancellation = new CancellationTokenSource();
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protected CancellationTokenSource StatusRemoveCancellation = new();
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[ViewVariables] protected float WalkModifierOverride = 0f;
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[ViewVariables] protected float RunModifierOverride = 0f;
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